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Corona for 3ds Max

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A Levels map

Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's. This would allow to easily adjust contrast in bitmaps for rouphness for example.
Guido Lupaz 9 months ago in Corona for 3ds Max / Rendering 0 Pending

Allow keyframing of Simple Exposure

Added from forums https://forum.corona-renderer.com/index.php?topic=38019.0 Task already added to the ticket system.
Tom Grimes 9 months ago in Corona for 3ds Max / Cameras 0 Pending

Expand functionality of all include/excludes

Currently it is only possible to define an include/exclude by a specific objects, with the exception of CMasking_Mask element. This makes it incredibly difficult to include objects that are in XRef Scenes as they are not directly selectable. The i...
Sam Large 9 months ago in Corona for 3ds Max 0 Pending

Dirt brushes In Corona

I believe a dirt brush that works similarly to that of substance painter would make it really easy to apply effects like wear to metal, leakages, dust, etc. much more accurately and easily
Leslie Umoh 3 months ago in Corona for 3ds Max / Workflow and Tools 2 Pending

CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez 3 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Mapping randomizer global offset/tiling

Could we have a way to refine the offset and tiling of the randomizer map instead of doing it in each channel? there are some maps that have large gaps between the tiles and we need to refine this using offset and tiling, in vray, UVWRandomizer ha...
Carlos Tellez 3 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

mapping randomizer map flip variation

Could we have this option so we can add more randomization variations
Carlos Tellez 3 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

speed up material preview in the Compact Material Editor

Opening and closing the material editor is still very slow when you have all the materials, I don't know why all the materials have to be rendered again. Isn't there a way to buffer the material preview? 5-10 seconds each time the editor opens is ...
JOAQUIN PC 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Update Interactive LightMix automatically

Automatically update Interactive LightMix with new lights created every time a render or interactive render is launched and do not reset the existing ones, as happens with Vray
JOAQUIN PC 3 months ago in Corona for 3ds Max / Lights 1 Pending

Control CoronaSelectMtl with Parameter Wire

I'm currently working on a series of products that have multiple colour options. There are 5+ different materials that change when the primary colour changes, and I've set them all to use CoronaSelectMtl to save time on the change over / eliminate...
Joe Ritson 3 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending