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Corona for 3ds Max

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RAM - Popup too Scawy UwU

Hello, sorry for the cringe title. I noticed a trend among people I teach Corona to. Over the years, one thing that inevitably happens to almost all of my students is the RAM popups. It's a litany of text and technical mumbo-jumbo, that novices ge...
Michał Wojcieszczyk Archvis 4 months ago in Corona for 3ds Max / Other 0 Pending

Automatic History location from ProjectFolder

Finally we can save history without losing the images, but we still need to manually change the location where images are saved, in Vray we can create automatically from Project Folder, hopely we can have this in Corona too
Carlos Alberto Rodriguez Tellez 4 months ago in Corona for 3ds Max / VFB 0 Pending

User property support for Corona Select Material/Map

What the user would like to achieve: Let’s imagine a chair which is either a group of multiple objects or a single object made of multiple mesh elements. The backrest is using material A, the seat is using material B, and the legs are using materi...
Marcin Miodek 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

render only specific object visiblie in reflections and refractions + shadows with alpha

like in the example attached it would be great to render every layer seperatly and compose it later in photoshop so you dont have to re-render a whole scene just because a tree, car or people blocks the view infront of a building
Alexander Hubl 5 months ago in Corona for 3ds Max / Rendering 2 Pending

Ability to see the Albedo render element in viewport Interactive rendering

Checking the Albedo render element for overly bright areas requires to rener in the VFB. For those using the viewport version of the interactive rendering, this is an additional cumbersome step. A drop-down list in the viewport to show the Albedo ...
Guido Lupaz 5 months ago in Corona for 3ds Max / Rendering 0 Pending

Include/Exclude for interactive

Interactive is often used to quickly iterate and develop ideas but often some aspects of a scene are not needed (things with long parsing times like scatters, interior furniture on an exterior shot). It would be really useful to be able to exclude...
Sam Large 5 months ago in Corona for 3ds Max / Rendering 0 Pending

Corona Multimap but for Corona Lights

Hi, I don't know if this is technically possible, but I've been thinking about how useful would it be to have a function to randomize a bit the saturation, temperature and/ or color like the one in the multimap but for instanced lights. Also for t...
Julieta Martin 5 months ago in Corona for 3ds Max / Lights 3 Pending

Ability to set the viewport wirecolor for Corona Lights

This function is very handy when managing complex lighting setups, especially if you're working with a team and need to make quick adjustments,iterations. You can visually set lighting groups that are directly visible in the viewport, without any ...
Dart Design 5 months ago in Corona for 3ds Max / Lights 0 Pending

Optional (vs the current automatic) inclusion of hierarchy tree in include/exclude lists

Currently, Corona will automatically add the entire hierarchy tree to a list (for example in mask render element) if a parent has been selected.Please make this behavior optional so users can choose if they want to include only the parent object o...
Marcin Gruszczyk 5 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending