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Corona for 3ds Max

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UI - spinner increment improvement

In 3ds Max spinners are incremented by different amount depending on what values they adjust, for example size spinners are incremented by 1%, randomization seed spinners are incremented by 1 digit, other spinners are incremented by 0,1 digit. Cor...
Ramūnas Gerulskis 7 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Turn off Corona Ligth Mtl from lister

Thank u so much for updating this tool, Could we have a way to Turn off all Self Ilum that comes from Materials?
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Lights 2 Pending

Render Region from History/Load image

Most of the time I make some changes into images once they are done, but when loading the image into the VFB the region render doesnt seem to work, could we have this option? Lilke I said, sometimes theres the need to edit a material or a mapping ...
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / VFB 5 Pending

Include/Exclude shadow casting from CoronaSun

There are a lot of situations where I want to exclude shadow casting from lights, using rayswitch material its not ideal in most cases, hope you can add this feature
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Lights 0 Pending

RAM - Popup too Scawy UwU

Hello, sorry for the cringe title. I noticed a trend among people I teach Corona to. Over the years, one thing that inevitably happens to almost all of my students is the RAM popups. It's a litany of text and technical mumbo-jumbo, that novices ge...
Michał Wojcieszczyk Archvis 7 months ago in Corona for 3ds Max / Other 0 Pending

Automatic History location from ProjectFolder

Finally we can save history without losing the images, but we still need to manually change the location where images are saved, in Vray we can create automatically from Project Folder, hopely we can have this in Corona too
Carlos Alberto Rodriguez Tellez 8 months ago in Corona for 3ds Max / VFB 0 Pending

render only specific object visiblie in reflections and refractions + shadows with alpha

like in the example attached it would be great to render every layer seperatly and compose it later in photoshop so you dont have to re-render a whole scene just because a tree, car or people blocks the view infront of a building
Alexander Hubl 9 months ago in Corona for 3ds Max / Rendering 2 Pending

Ability to see the Albedo render element in viewport Interactive rendering

Checking the Albedo render element for overly bright areas requires to rener in the VFB. For those using the viewport version of the interactive rendering, this is an additional cumbersome step. A drop-down list in the viewport to show the Albedo ...
Guido Lupaz 9 months ago in Corona for 3ds Max / Rendering 0 Pending

Include/Exclude for interactive

Interactive is often used to quickly iterate and develop ideas but often some aspects of a scene are not needed (things with long parsing times like scatters, interior furniture on an exterior shot). It would be really useful to be able to exclude...
Sam Large 9 months ago in Corona for 3ds Max / Rendering 0 Pending

Optional (vs the current automatic) inclusion of hierarchy tree in include/exclude lists

Currently, Corona will automatically add the entire hierarchy tree to a list (for example in mask render element) if a parent has been selected.Please make this behavior optional so users can choose if they want to include only the parent object o...
Marcin Gruszczyk 9 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending