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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Layered Material

From forum post at https://forum.corona-renderer.com/index.php?topic=43400.0 "It very difficult to work with layered material, the material manager become quickly full and hard to know who is who at the end. It will be great to embend all the "ch...
Tom Grimes over 1 year ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Preserve Locked Resolution

Locked Resolution is one of the tools I use a lot, but it has 2 things that bothers me.-If I deactivate locked resolution, the resolution is taken from the size of the vfb automatically, when I activated again I need to change it back to the desir...
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / VFB 0 Pending

save Tone Mapping preset

HiCould we have a way to save our own presets for Tone Mapping, I dont use any of the ones that are installed but I create my own in different proyects
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / VFB 5 Pending

CoronaColorCorrect Map Turn off

Hi, is there a possibility to add a Turn on/off option for ColorCorrect map? sometimes I want to see what changes has this map into the material and make some tests without it.
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

"Reference node" orientation mode for anisotropy

Currently, we can specify the anisotropy orientation as "local axis" or "UVW channel" in the Corona Physical Material > Advanced options. This request is to have one more option specifying the anisotropy orientation based on another scene objec...
Marcin Miodek about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

VFB settings in viewport interactive rendering

Some users prefer to use the viewport interactive but there is currently a limitation that tonemapping/lightmix and render elements are not accessible. Many users would find it helpful for these to be added.
Sam Large almost 2 years ago in Corona for 3ds Max / Rendering 0 Pending

A list of shaders is displayed on the left side of the node material editor.

It would significantly improve workflow if there were a panel on the left side displaying all available shaders, which could then be dragged and dropped directly into the material editor, similar to the system used in Octane. This would make creat...
Josef 7 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Toggle between the current VFB resolution and the final rendering resolution.

Hi, It would be useful to have an option/button in VFB to toggle between the current size of the VFB window and the configured size for final rendering. As a result, we would not have to go to preferences, alter the parameters, and restart the ren...
Josef about 1 year ago in Corona for Cinema 4D / VFB 2 Pending

DecalMap - Use decals to position material masks

If there was a map in the Mat Editor that allowed us to select which decal to use as the projection, we could position maps, but more specifically masks onto scene objects by using decals. This would open up the possibility of easily animatable, l...
Jack Pedleham about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Multi mattes Elements in Vantage

Hi, we use a lot of RGB based masks at my studio, so we take advantage of Corona's "CMasking_Mask" element in RGB mode for our objects etc. Looking at Vantage's documents and forums, they use Vray's "MultiMatteElement" which does the same thing, b...
Andrew Newall 7 months ago in Corona for 3ds Max / Rendering 0 Pending