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Corona Ideas Portal

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Corona for 3ds Max

Auto Open Histoy Images from active Folder

Could we have an option to automatically load, the images that are stored in History folder
Carlos Alberto Rodriguez Tellez over 1 year ago in Corona for 3ds Max / VFB 0 Pending

Locked Resolution in VFB

Could we have the desired Locked Resolution in the VFB instead of having it in Performace settings?
Carlos Alberto Rodriguez Tellez over 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Please add Image Sequence (IFL) Support in Corona Bitmap

Please add Image Sequence support directly in Corona Bitmap. This would enable the use of all sorts of animated displacement maps (water, raindrops, wrinkles, etc.) inside Corona. Right now the only option is using the 3ds max standard Bitmap - bu...
Henrik Bjerregaard Clausen 9 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot

After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Julieta Martin over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Apply decals to other materials than Physical Mtl when using "affect base"

The users would like to apply decals to other materials than the Corona Physical Material when using custom "affect base" options. This is especially requested for Corona Layered Mtl, which has a Corona Physical Mtl plugged into it. Currently appl...
Marcin Miodek 9 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Control Environment intensity from Lister

Hi, could we have a way to control Corona Bitmap (HDR) / CoronaSky intensity from Lister, this will be useful for complex scenes, using lightmix most of time consume lot of neccesary Ram
Carlos Alberto Rodriguez Tellez over 1 year ago in Corona for 3ds Max / Lights 0 Pending

Turn off Corona Ligth Mtl from lister

Thank u so much for updating this tool, Could we have a way to Turn off all Self Ilum that comes from Materials?
Carlos Alberto Rodriguez Tellez over 1 year ago in Corona for 3ds Max / Lights 2 Pending

Refl Glossiness/Roughness as separete Render Element from Reflection

Sometimes I want to add this channel to analize the material or add different details in Post, similar to what happens with Translucency
Carlos Alberto Rodriguez Tellez over 1 year ago in Corona for 3ds Max / Rendering 1 Pending

Preserve translucency in material override

As the title says, this will be very practical when testing ilum and having materials with translucency on it (vegetation, fabrics, etc)
Carlos Alberto Rodriguez Tellez over 1 year ago in Corona for 3ds Max / Rendering 0 Pending