Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone
Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Hello, It would be great to have a checkbox in Multimap and others to use them per UV island. Sometimes it's not a good idea to divide the object in individual elements (when you need a chamfer modifier for example) so it would be great to have it...
Bump mapping in Corona doesn't resolve micro details consistently well. It usually depends largely on the distance to the object and the blurring of the map. Especially useful for metals, an improvement in the bump mapping to achieve realistic bru...
Corona Tiles - different gap/grout values for horiztontal and vertical gap
When using Tiles like in Bercon Maps its helpful to use different values for gaps, to get a proper result when horizontal gaps are needed, but vertical are not.
This is somethingg that Vray VFB does, load any kind of Images directly to vfb and save it in history.
I use it sometimes when a client wants another change after a time and I dont have the VRIMG.
Simply I just load the .jpg image to vfb, where ...
Export to VRmesh (shaders and texture path) to share with 3ds and vice versa
You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Support for nesting of Multi/Sub Object Material in Corona Layered Material
See this thread for example: https://forum.corona-renderer.com/index.php?topic=44642.0 It would be very useful to be able to add layers on top of objects that have multi/sub. A car for example. Maybe you want to add dust on top of something that i...