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Corona for 3ds Max

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Blur offset in Corona bitmap

Please distance independent blur control to Corona bitmap. In 3ds Max bitmap it is called blur offset and it is quite useful in certain situations. I think it would be really useful to have it in Corona bitmap as well, especially since Max bitmap'...
Ramūnas Gerulskis 26 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Add ability to Include/Exclude objects from Corona Camera Clipping

Good afternoon Corona Team I wish you could make it possible to exclude objects in the camera clipping. For example, I want the wall to be cut, but I don't want the flower in the pot to be cut either. But there is no option to do that( and You hav...
Владимир Власов 4 months ago in Corona for 3ds Max / Cameras 1 Pending

PLEASE UPDATE CORONA CONVERTER (VrayUVWRandomizer-> CoronaMappingRandomizer)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayUVWRandomizer-> CoronaMappingRandomizer OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I th...
Dart Design 5 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Multimap/Randomizer/etc, per UV island

Hello, It would be great to have a checkbox in Multimap and others to use them per UV island. Sometimes it's not a good idea to divide the object in individual elements (when you need a chamfer modifier for example) so it would be great to have it...
Stephen Sanders 16 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

auto adjustment of brightness and white balance in standalone image editor

In corona 13 there is an option for auto adjustment of brightness and white balance. It works just fine in 3ds max, but in standalone image editor this option is not available. Some time ago in vray similar thing was shown as a tool for rendering ...
Michał Krajewski 16 days ago in Corona for 3ds Max / Workflow and Tools 1 Accepted

Apply decals to other materials than Physical Mtl when using "affect base"

The users would like to apply decals to other materials than the Corona Physical Material when using custom "affect base" options. This is especially requested for Corona Layered Mtl, which has a Corona Physical Mtl plugged into it. Currently appl...
Marcin Miodek 17 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Clouds and volume effect support

Corona sky Clouds do not currently interact with the improved model volume effect. The horizon is incorrectly cut off and the clouds do not extend the the horizon. It would be great to see these working together properly.
Jonas Somerville Andersen 7 months ago in Corona for 3ds Max / Volumetrics 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayMultiSubTex->CoronaMultiMap)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayMultiSubTex->CoronaMultiMap OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unn...
Dart Design 5 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayCurvature -> CoronaCurvature)

Hi, Please update corona converter 2.4.0 by addingVrayCurvature -> CoronaCurvature OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unnecessary to explain how p...
Dart Design 5 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Native file output handling

3ds Max's file output system is flawed in many ways. That results in many problems when working with Render Elements, EXR files, MultiLayer files, and Cryptomatte. Bit-depths get saved wrong, files change their size between render nodes, render el...
Michał Bartecki 4 months ago in Corona for 3ds Max / Data exchange & compatibility 0 Pending