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Corona Ideas Portal

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Corona for 3ds Max

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Rename Lightmix layers in VFB

It would be useful to be able to rename light mix layers in the VFB instead of having to open the render setup dialog.
Jack Pedleham 5 months ago in Corona for 3ds Max / VFB 0 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar 8 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

cryptomatte mask in VFB - like in V-Ray frame buffer

Cryptomatte is great think, but it's almost impossible to use it in Photoshop if you have many masks. The picker in Vray makes it much usable that way, since you don't have to search for exact map if you need it. You just pick it in VFB and save i...
Karel Buhr 7 months ago in Corona for 3ds Max / VFB 0 Pending

Include / Exclude per object, from HDRI Lighting

Taken from forum thread at https://forum.corona-renderer.com/index.php?topic=31342.0 since it has some recent discussion. And internal note was already created for this topic. Adding to Lights and Rendering.
Tom Grimes 10 months ago in Corona for 3ds Max / Lights / Rendering 0 Pending

2 level decay attributes for Corona light

this feature has already implemented in Vray engine for vray lights... So it will be remarkable for control overlighting floor areas while use as spots(or ies) in interiors ... or control lighting in depth of the room when use as additional lighti...
tahir ayd 8 months ago in Corona for 3ds Max / Lights 1 Pending

Procedural scratches node

All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
Johannes Lindqvist 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Shortcuts for VFB

I would like to see two shortcuts in VFB. - F key to scale to the size of the VFB box. (same as Vray) - Ctrl+C to copy the render to the clipboard
JOAQUIN PC 4 months ago in Corona for 3ds Max / VFB 0 Pending

Corona Pattern: multiple nodes & Randomization

The possibility of adding multiple pattern nodes in one pattern modifier to have them randomly used like with scatter. I believe the size of the clipping box would need to be the same though.
Guido Lupaz 10 months ago in Corona for 3ds Max / Geometry 0 Pending

Change behavior when adjusting ‘additional outputs’ for the first time

When you have a bitmap plugged into something like corona color adjustment or corona mapping randomizer, and then you add an additional output it unplugs your first map from the material. No real reason for this and in a complex scenario it compli...
Daniel Temple 8 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Adopt 3ds Max right-click on spinner behavior

Currently, right-clicking on Corona spinners always reverts them to their default values. The request is to adopt the 3ds Max native spinner behavior when right-clicking on it. Right-clicking should reset the spinner to its minimum value. Right-cl...
Marcin Miodek 2 months ago in Corona for 3ds Max / Other 2 Pending