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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Real-time Histogram

It would be great if the VFB had a live histogram that showed the RGB channels and had alerts built in to show clipping like Adobe Lightrooms. When I shoot with my camera I always use the live histogram and when I do post production I always refer...
Joseph Sayle over 1 year ago in Corona for 3ds Max / VFB 3 Pending

Displacement switch in the VFB

The lister works fine but it would be far more convenient to have a kill swith for displacement in the VFB. Displacement is basicly the only reason renders start slow. So I am all the time opening the lister window and closing it again.
Francois Verhoeven over 1 year ago in Corona for Cinema 4D / Workflow and Tools 1 Pending

Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects. Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Guest about 1 year ago in Scatter / Features 0 Pending

Rename Lightmix layers in VFB

It would be useful to be able to rename light mix layers in the VFB instead of having to open the render setup dialog.
Jack Pedleham over 1 year ago in Corona for 3ds Max / VFB 0 Pending

2 level decay attributes for Corona light

this feature has already implemented in Vray engine for vray lights... So it will be remarkable for control overlighting floor areas while use as spots(or ies) in interiors ... or control lighting in depth of the room when use as additional lighti...
tahir ayd over 1 year ago in Corona for 3ds Max / Lights 1 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Pattern: multiple nodes & Randomization

The possibility of adding multiple pattern nodes in one pattern modifier to have them randomly used like with scatter. I believe the size of the clipping box would need to be the same though.
Guido Lupaz over 1 year ago in Corona for 3ds Max / Geometry 0 Pending

cryptomatte mask in VFB - like in V-Ray frame buffer

Cryptomatte is great think, but it's almost impossible to use it in Photoshop if you have many masks. The picker in Vray makes it much usable that way, since you don't have to search for exact map if you need it. You just pick it in VFB and save i...
Karel Buhr over 1 year ago in Corona for 3ds Max / VFB 0 Pending

Viewport Visibility and Renderer Visibility to save RAM

Recently, after a long time, I found out on the forum that CORONA loads hidden objects into RAM even when they are disabled using the object properties Viewport Visibility and Renderer Visibility. This was quite surprising to me, because other ren...
Josef 6 months ago in Corona for Cinema 4D / Rendering 0 Pending

View selected map on viewport

When i create a complex material with lots of layer or different maps it can be very useful so select the map to see in the viewport. It is easier to move it and change the ratio.At the moment you can choose the map to see in the "S" (solo) node p...
Riccardo Urnato 8 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending