Provide a way to instance and adjust UVW mapping of textures
The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
It would be great to have at least one additional display mode for corona proxies, one that takes less space, such as a thin box like in Forest Pack.The current boxes occupy the bounding box of the object, which may be too far from the center and ...
I am aware that there is already an idea for a seperate hair modifier. However, I have some more specific ideas about it's implementation. As of now, parsing all the hairs takes very long. I'm not sure if it's possible to keep the hairs cached in ...
Trace sets like Vray properties for reflections and refractions
The ability to make an object not reflect in other specific objects, like Vray. For example not wanting a bounce board to reflect in a window or mirror when using it to add more reflections to a chrome object. This feature has been in vray propert...
I would like for the Corona Light to be able to display the map or bitmap in the viewport, just as if it was a mesh. I work a lot with products and need to map gradients to light for control their distribution and over their apprearance in reflect...
Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayCurvature -> CoronaCurvatureVrayDistanceTex->CoronaDistanceVrayMultiSubTex->CoronaMultiMapVrayUVWRandomizer-> CoronaMappingRandomizer OR add at least a war...
The Chaos Cosmos is updated and now stays on top when working in 3dsmax. This means i can't see any pdf's or emails i have open on my second monitor without minimizing the Cosmos window each time. I would like it if the behavior returned to the wa...
When trying to simplify scenes it would be useful to see which displacement material is applied to the most objects. An additional column in the lister for object count would be very useful.
CShading_SourceColor render element with exclude reflection option
Hello,
Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...