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Corona for 3ds Max

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CoronaColorCorrect Map Turn off

Hi, is there a possibility to add a Turn on/off option for ColorCorrect map? sometimes I want to see what changes has this map into the material and make some tests without it.
Carlos Alberto Rodriguez Tellez 3 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

"Reference node" orientation mode for anisotropy

Currently, we can specify the anisotropy orientation as "local axis" or "UVW channel" in the Corona Physical Material > Advanced options. This request is to have one more option specifying the anisotropy orientation based on another scene objec...
Marcin Miodek 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

EXR multi-part output.

Improved read-speed in comp software. Vray has it:"EXR multipart – When enabled, V-Ray saves the multichannel OpenEXR files in a format that is read much faster. Note that this option is only compatible with OpenEXR 2 and above." Use case: We are ...
ingus strals 7 months ago in Corona for 3ds Max / Data exchange & compatibility 0 Pending

Volumetrics Multiplier

It would be useful if we could control volumes in a similar way to lightmix multipliers and the caustics multiplier. Particularly if it could have specific volumes assigned to specific spinners with tint etc. This would allow us to tweak the perce...
Jack Pedleham 5 months ago in Corona for 3ds Max / Volumetrics 2 Pending

DecalMap - Use decals to position material masks

If there was a map in the Mat Editor that allowed us to select which decal to use as the projection, we could position maps, but more specifically masks onto scene objects by using decals. This would open up the possibility of easily animatable, l...
Jack Pedleham 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Trace sets like Vray properties for reflections and refractions

The ability to make an object not reflect in other specific objects, like Vray. For example not wanting a bounce board to reflect in a window or mirror when using it to add more reflections to a chrome object. This feature has been in vray propert...
Danny COSTELLO 7 months ago in Corona for 3ds Max / Geometry 1 Pending

Custom Face, Edge and vertex attributes for use in shaders

I'd like to propose a system for Corona that enables assigning and reading custom mesh attributes for use in shaders. This would consist of a modifier (or data interface) where artists can select mesh elements—faces, vertices, or edges—and define ...
Arne Lubbers 2 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Stencil feature in the VFB for care-free rendering against bitmap backgrounds

For users rendering against backplate images provided by the client, it's very much needed to use a background that is completely unaffected by any VFB operators and volumetric materials. In many cases, it is currently not possible to get a 1:1 pi...
Marcin Gruszczyk 10 months ago in Corona for 3ds Max / VFB 0 Pending

CShading_SourceColor render element with exclude reflection option

Hello, Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
Dart Design 10 months ago in Corona for 3ds Max / Rendering 0 Pending

Improved bit depth/compression options for CXR

When using CXR as the image output format, the entire image is saved as an uncompressed 32-bit image. In many cases this results in an astronomical file size that takes a long time to save, when most uses only require 32-bit. It would be incredibl...
Sam Large 11 months ago in Corona for 3ds Max / Rendering 2 Pending