Parsing Performance in Interactive Rendering for Cinema 4D (I don’t know if 3DMax has the same issue)
Description:
Currently, every small change in Cinema 4D triggers a full parsing process before Interactive Rendering resumes. This happens even with very minor edits (like moving an object, adjusting a material property, or tweaking a light).
The repeated full parsing slows down workflow, interrupts iteration, and reduces productivity — especially when working on complex scenes where parsing takes a significant amount of time compared to the actual render update.
Suggested Improvement:
Introduce smarter parsing, where Corona can detect the type of change and only re-parse the necessary elements (e.g., just re-parse the moved object or updated material rather than the entire scene).
Cache scene data more effectively to avoid redundant parsing steps.
Provide a user option for “Fast IR Parsing” that prioritizes interactivity over completeness, useful during lookdev and lighting sessions.
Rewriting scene parsing for a faster first frame. Lots of times we are waiting 1, 1.5 Minutes to have a first frame with interactive or production rendering. Put some scatters, lots of textures and models and you have very long waiting times for t...
Parsing Performance in Interactive Rendering for Cinema 4D (I don’t know if 3DMax has the same issue)
Description:
Currently, every small change in Cinema 4D triggers a full parsing process before Interactive Rendering resumes. This happens even with very minor edits (like moving an object, adjusting a material property, or tweaking a light).
The repeated full parsing slows down workflow, interrupts iteration, and reduces productivity — especially when working on complex scenes where parsing takes a significant amount of time compared to the actual render update.
Suggested Improvement:
Introduce smarter parsing, where Corona can detect the type of change and only re-parse the necessary elements (e.g., just re-parse the moved object or updated material rather than the entire scene).
Cache scene data more effectively to avoid redundant parsing steps.
Provide a user option for “Fast IR Parsing” that prioritizes interactivity over completeness, useful during lookdev and lighting sessions.
This is done for IR, production render still parses each frame from scratch.