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Search results: Materials & Maps

Showing 26 of 59

Dirt Material/Map

RichDirt from EnRichPro was a brilliant solution for surface texture variation. After many years it received corona support but given it was a one-man dev team and sales were low, the company has now ceased to trade it seems (https://www.enrichpro...
Jack Pedleham 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Triplanar as a mapping option in the Corona Bitmap

Created based on a forum post, which had ended up with this suggestion: "simplified triplanar mapping could be implemented straight into Corona bitmap, next to explicit, real world and enviromental mapping modes. So when you don't need advanced pa...
Tom Grimes about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Planned

Corona Tiles - different gap/grout values for horiztontal and vertical gap

When using Tiles like in Bercon Maps its helpful to use different values for gaps, to get a proper result when horizontal gaps are needed, but vertical are not.
Jens Gehrcken 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

"Small pile" fabric (velour, velvet) effect in Fabric Mtl

Logging on behalf of forum user Marchik, based on this post: https://forum.corona-renderer.com/index.php?topic=45315.msg235240#msg235240 The idea is to have the ability to realistically simulate "small pile" / "short pile" / "low pile" fabrics suc...
Marcin Miodek about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Parallax Mapping

Parallax mapping as a displacement alternative. Created from forum thread at https://forum.corona-renderer.com/index.php?topic=26764.0 Also see https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1205669-native-vray-...
Tom Grimes about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino 11 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar 11 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Change behavior when adjusting ‘additional outputs’ for the first time

When you have a bitmap plugged into something like corona color adjustment or corona mapping randomizer, and then you add an additional output it unplugs your first map from the material. No real reason for this and in a complex scenario it compli...
Daniel Temple 11 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Easy HDRI rotation manipulation

Hello, Is it possible to implement an approach to loading HDRI bitmaps into environment with a fixed rotation value? Let me explain: The issue i am facing, is that i have material libraries of HDRI´s that i use to quickly load into the scenes, but...
bruno carnevalli about 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Easy gamma switch for texture maps

Hello, Is it possible to implement a similar approach to vray, when loading textures that is suppose to be loaded as data maps, like displacement, roughness..etc etc.It´s really time consuming when loading textures to a material and have to switch...
bruno carnevalli about 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending