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Search results: Corona for 3ds Max

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Save VFB Post and Lightmix config in the image metadata

Lightmix can be very useful when testing out various lighting and atmosphere scenarios on a rendered image. However, if there's a need to reproduce exact same lighting scenario on the image later on, one has to save both, post.conf and lightmix.co...
Martynas Seskas 4 months ago in Corona for 3ds Max / VFB 0 Pending

Scene Environment per Camera

Making different lighting scenarios for each single camera is a common practice for everyone and there are many techniques out there to manage the scene, but when the Cameras are many and the scene is complex it becomes a pain in the ass to go bac...
Alessandro Alessio about 1 year ago in Corona for 3ds Max / Cameras 0 Released

Projection map slot in corona lights

Corona Lights would benefit from the ability to apply and focus a projection map. Ive found myself doing a lot of stage lighting work recently and needing to simulate things like gobos. Currently i cant see a way to achieve a gobo with a corona li...
Jack Pedleham about 1 year ago in Corona for 3ds Max / Lights 1 Pending

Self-illumination on material, texture viewable in viewport by default

When doing signage in renders, it's crazy annoying not being able to see the bitmap displayed in the viewport as soon as the Self-illumination multiplier of the material has been changed to anything bigger than 0. It just becomes a white surface i...
Jens Andersen 27 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayMultiSubTex->CoronaMultiMap)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayMultiSubTex->CoronaMultiMap OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unn...
Dart Design 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayCurvature -> CoronaCurvature)

Hi, Please update corona converter 2.4.0 by addingVrayCurvature -> CoronaCurvature OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unnecessary to explain how p...
Dart Design 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Ability to control specific a camera's tone mapping overrides via maxscript

Reporting on behalf of Alex from Recent Spaces: https://forum.corona-renderer.com/index.php?topic=45311.msg235030#msg235030 The request is to be able to use maxscript to add and edit tone mapping operators in specific camera's overrides. Specifica...
Marcin Miodek 4 months ago in Corona for 3ds Max 0 Pending

Triplanar - respect bitmaps' aspect ratio

Currently triplanar uses a square mapping, even when the input bitmap is rectangular. The way to deal with this is to manually control the tiling. But it'd be better to have the triplanar map do this automatically by simply adding a check box.
Guido Lupaz about 1 year ago in Corona for 3ds Max 1 Pending

save Tone Mapping preset

HiCould we have a way to save our own presets for Tone Mapping, I dont use any of the ones that are installed but I create my own in different proyects
Carlos Alberto Rodriguez Tellez about 1 month ago in Corona for 3ds Max / VFB 4 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending