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Search results: Corona for 3ds Max

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Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

cryptomatte mask in VFB - like in V-Ray frame buffer

Cryptomatte is great think, but it's almost impossible to use it in Photoshop if you have many masks. The picker in Vray makes it much usable that way, since you don't have to search for exact map if you need it. You just pick it in VFB and save i...
Karel Buhr 12 months ago in Corona for 3ds Max / VFB 0 Pending

Easy HDRI rotation manipulation

Hello, Is it possible to implement an approach to loading HDRI bitmaps into environment with a fixed rotation value? Let me explain: The issue i am facing, is that i have material libraries of HDRI´s that i use to quickly load into the scenes, but...
bruno carnevalli 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Lightmix layers accessible by maxscript

It would be great if there was a maxscript method to access each lightmix layer and its value/tint/state This would make certain automations for common tasks in lighting design really quick and easy instead of needing to load and save conf files. ...
Jack Pedleham 4 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Change behavior when adjusting ‘additional outputs’ for the first time

When you have a bitmap plugged into something like corona color adjustment or corona mapping randomizer, and then you add an additional output it unplugs your first map from the material. No real reason for this and in a complex scenario it compli...
Daniel Temple about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Stencil feature in the VFB for care-free rendering against bitmap backgrounds

For users rendering against backplate images provided by the client, it's very much needed to use a background that is completely unaffected by any VFB operators and volumetric materials. In many cases, it is currently not possible to get a 1:1 pi...
Marcin Gruszczyk about 1 year ago in Corona for 3ds Max / VFB 0 Pending

2d Pan/Zoom View mode

HiA lot of times I need to zoom in order to view mapping details and I dont want to render that zoom, only view it on Viewport. So every time I need check it, then get out of it and check again.In V-Ray you can control that mode directly in VFB, c...
Carlos Alberto Rodriguez Tellez 3 months ago in Corona for 3ds Max / Rendering 2 Pending

Easy gamma switch for texture maps

Hello, Is it possible to implement a similar approach to vray, when loading textures that is suppose to be loaded as data maps, like displacement, roughness..etc etc.It´s really time consuming when loading textures to a material and have to switch...
bruno carnevalli 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Unique node for Randomizer + Triplanar in Chaos Cosmos

I've seen that Chaos Cosmos fabric materials come with an individual node for each map. This is not practical when it comes to editing Randomizer and Triplanar nodes. Since we have the possibility to use Multiple Outputs, it would be nice that all...
Esteban Arce V. 3 months ago in Corona for 3ds Max / Materials & Maps 1 Planned

Render Distance map to file or disable updates

Sometimes using a distance map is a great way to generate a scatter map or mask for materials in your scene. However the distance map is computationally pretty expensive especially with lots of items or high resolution assets and often i find myse...
Jack Pedleham 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending