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Corona Ideas Portal

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118 VOTE

Port Material and Render Dialog UIs to Qt

The UI of Corona materials is slow to display, especially when using IR and switching between materials. The UI will redraw only slowly, due to the fact that Corona materials and the render dialog use the Win32 framework for its UI. It's well visi...
Marcin Gruszczyk almost 2 years ago in Corona for 3ds Max / Materials & Maps / Workflow and Tools 5 Planned

Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone

Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Guest almost 2 years ago in Scatter / Features 7 Pending

Ivy generator

Ivy generator like C4D has in its Maxon One subsciption for Red Shift. Could be part of scatter.
Francois Verhoeven over 1 year ago in Scatter / Features 3 Pending

Adding Gaussian Splat support

Adding Gaussian Splat support for instanced model objects. This way it would be possible to scatter multiple Gaussian Splats over an terrain.
Guest 8 months ago in Scatter / Features 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayUVWRandomizer-> CoronaMappingRandomizer)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayUVWRandomizer-> CoronaMappingRandomizer OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I th...
Dart Design about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayDistanceTex->CoronaDistance)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayDistanceTex->CoronaDistance OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unn...
Dart Design about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest almost 2 years ago in Scatter / Features 0 Planned

Memory and cost of each scene element for the rendering process

Right now if we have a problematic scene we need to manually search for the problematic object or shader, the memory breakdown that corona has at the moment is too simple, and it doesnt show that much usefull data, instead Vray has a very robust t...
juan estupiñán almost 2 years ago in Corona for 3ds Max / Workflow and Tools 2 Pending

Ability to set the scale for individual objects inside chaos scatter

I dont want to resize the original geometry for a lot of reasons, i want the ability to change the size of it inside chaos scatter. Thx!
juan estupiñán almost 2 years ago in Scatter / Features 0 Pending

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham over 1 year ago in Scatter / Features 5 Pending