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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Render V-Ray materials (or at least be able to convert them) without the need of install vray application

Not be able to render and convert V-Ray materials like it used to be on older versions slows down the model's import process and makes hard to work on legacy scenes
Alessandro Alessio 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Self-illumination on material, texture viewable in viewport by default

When doing signage in renders, it's crazy annoying not being able to see the bitmap displayed in the viewport as soon as the Self-illumination multiplier of the material has been changed to anything bigger than 0. It just becomes a white surface i...
Jens Andersen 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Pattern: Seamless corners

Currently we need to add a chamfer modifier to corners if we want corona pattern to wrap around that corner. This can be time conuming and difficult to keep when there are changes on the underlaying mesh. If it's possible, it would be great if it ...
Stephen Sanders 7 months ago in Corona for 3ds Max / Geometry 0 Pending

DecalMap - Use decals to position material masks

If there was a map in the Mat Editor that allowed us to select which decal to use as the projection, we could position maps, but more specifically masks onto scene objects by using decals. This would open up the possibility of easily animatable, l...
Jack Pedleham about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Preserve Locked Resolution

Locked Resolution is one of the tools I use a lot, but it has 2 things that bothers me.-If I deactivate locked resolution, the resolution is taken from the size of the vfb automatically, when I activated again I need to change it back to the desir...
Carlos Alberto Rodriguez Tellez 8 months ago in Corona for 3ds Max / VFB 0 Pending

save Tone Mapping preset

HiCould we have a way to save our own presets for Tone Mapping, I dont use any of the ones that are installed but I create my own in different proyects
Carlos Alberto Rodriguez Tellez 8 months ago in Corona for 3ds Max / VFB 5 Pending

Multi mattes Elements in Vantage

Hi, we use a lot of RGB based masks at my studio, so we take advantage of Corona's "CMasking_Mask" element in RGB mode for our objects etc. Looking at Vantage's documents and forums, they use Vray's "MultiMatteElement" which does the same thing, b...
Andrew Newall 8 months ago in Corona for 3ds Max / Rendering 0 Pending

Lighting override similar to material override

It would be useful to have a "lighting override" similar to the material override function that will essentially override the color of any light in the scene to white or a specified color. It's useful for compositing. Why? In architectural photogr...
Arne Lubbers over 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Provide a way to instance and adjust UVW mapping of textures

The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Marcin Miodek over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

VFB Denoise/Bloom entire image

I dont understand why VFB cant apply post effects in the whole image, it only applies on the last piece of info it has, for example, If I render a complete image, then I want to make a change as region it only creates post effects for that region,...
Carlos Alberto Rodriguez Tellez 8 months ago in Corona for 3ds Max / VFB 0 Pending