Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot
After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Texture blur option as an additional node or integrated into existing nodes.
It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Custom Face, Edge and vertex attributes for use in shaders
I'd like to propose a system for Corona that enables assigning and reading custom mesh attributes for use in shaders. This would consist of a modifier (or data interface) where artists can select mesh elements—faces, vertices, or edges—and define ...
Hi, could we have a way to control Corona Bitmap (HDR) / CoronaSky intensity from Lister, this will be useful for complex scenes, using lightmix most of time consume lot of neccesary Ram
LAB color support in coronacolor map (or adding ral/f&b/pantone colors natively)
Many paint and color manufacturers, such as RAL and Farrow & Ball, provide accurate LAB measurements for their color systems. However, many of these colors do not fit neatly into the sRGB color space. As a result, the sRGB values provided on t...