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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Backplate (Background image) not affected by tonemapping

Hello, I wish to make photomatching a little bit smoother when using background images in VFB. When i use a backplate inside the overrides, it get´s changed due to tonemapping but it would be great if we could use a backplate option and not be aff...
bruno carnevalli about 1 month ago in Corona for 3ds Max / VFB 2 Declined

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham over 1 year ago in Scatter / Features 5 Pending

Feedback on VFB2 User Experience and Suggestions for Improvement

Dear Corona Renderer Development Team, Hello. I am a designer/artist who uses Corona daily, and I would like to provide some in-depth feedback on the VFB2 interactive interface. VFB2 is powerful, but in practical workflow, I believe several key ad...
ff tt 4 months ago in Corona for 3ds Max / VFB 1 Pending

Real-time Histogram

It would be great if the VFB had a live histogram that showed the RGB channels and had alerts built in to show clipping like Adobe Lightrooms. When I shoot with my camera I always use the live histogram and when I do post production I always refer...
Joseph Sayle over 1 year ago in Corona for 3ds Max / VFB 3 Pending

Rename Lightmix layers in VFB

It would be useful to be able to rename light mix layers in the VFB instead of having to open the render setup dialog.
Jack Pedleham over 1 year ago in Corona for 3ds Max / VFB 0 Pending

Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects. Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Guest about 1 year ago in Scatter / Features 0 Pending

cryptomatte mask in VFB - like in V-Ray frame buffer

Cryptomatte is great think, but it's almost impossible to use it in Photoshop if you have many masks. The picker in Vray makes it much usable that way, since you don't have to search for exact map if you need it. You just pick it in VFB and save i...
Karel Buhr over 1 year ago in Corona for 3ds Max / VFB 0 Pending

Save VFB Post and Lightmix config in the image metadata

Lightmix can be very useful when testing out various lighting and atmosphere scenarios on a rendered image. However, if there's a need to reproduce exact same lighting scenario on the image later on, one has to save both, post.conf and lightmix.co...
Martynas Seskas 10 months ago in Corona for 3ds Max / VFB 1 Declined

Stencil feature in the VFB for care-free rendering against bitmap backgrounds

For users rendering against backplate images provided by the client, it's very much needed to use a background that is completely unaffected by any VFB operators and volumetric materials. In many cases, it is currently not possible to get a 1:1 pi...
Marcin Gruszczyk almost 2 years ago in Corona for 3ds Max / VFB 1 Pending

Be able to put an empty or dummy geometry in the scatter for advanced distributions

Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
juan estupiñán almost 2 years ago in Scatter / Features 0 Pending