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light material has no light units

i know it would require area calculation before rendering the frame but having the light units in the light material as well, would be very helpful
Steven indexofrefraction about 1 year ago in Corona for Cinema 4D / Lights 2 Pending

Ability to copy and paste objects without duplicating the material

When I copy and paste an object from another project, the material is not duplicated as many times as I paste it. In CINEMA4D without Chaos Corona, no matter how many times you paste an object from another project, the material is never duplicated...
yuji yanmaychi 12 months ago in Corona for Cinema 4D / Materials & Maps 1 Pending

Hair Material Corona

It would be nice to have plug & play presets for making, fur, fabrics and carpets.
federico villani about 1 year ago in Corona for Cinema 4D / Other 0 Pending

Improved Haze and God Ray function

Working in Live Event Visualisations, light beams and haze are vital to get Light Effects across. The current system is not good enough for this. RedShift's system is much mopre controllable down to the individual light source's setting
richard dobell 6 months ago in Corona for Cinema 4D / Lights 1 Pending

Lighting analysis option (compare with VRayLightMeter)

Taken from forum post at https://forum.corona-renderer.com/index.php?topic=2308.0
Tom Grimes about 1 year ago in Corona for 3ds Max / Rendering 0 Pending

CShading_SourceColor render element with exclude reflection option

Hello, Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
Dart Design about 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Create a Corona Bitmap Shader from a texture dropped in the Node Editor

It would be handy, maybe with a new setting in the Corona preferences to choose the preferred behavior ? ( C4D Bitmap | Corona Bitmap )
Pierre Dubertrand 2 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Real-world scale parameter in Corona Bitmap shader

Would be nice to get this feature from the Max version : the scale would be an integral part of the material and not carried over to the Texture Tag : great to build a one-click material library, quick and easy to use ( not having to guess the s...
Pierre Dubertrand 2 months ago in Corona for Cinema 4D / Materials & Maps 1 Pending

Region render for interactive rendering (the viewport version of it)

It would be great if by click-dragging on the viewport version of the frame buffer for interactive rendering could create a region for rendering just that rectangular area. Similar to VFB except I don't think it's necessary to have a button to ena...
Guido Lupaz 5 months ago in Corona for 3ds Max / Rendering 0 Pending

Actual viewport rendering

It would be very usueful if you are able to implement actual viewport rendering where it would be possible to select and manipulate objects within the viewport while rendering similarly to Vray viewport IPR, the corona viewport render in cinema 4D...
l v 5 months ago in Corona for 3ds Max / Rendering 0 Pending