Skip to Main Content
Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

ADD A NEW IDEA

Clear

Ideas

Multiloaders for C4D

Logging on behalf of user (more info in comment). At the moment, Corona relies on a fixed installation path and registry-based discovery, which makes parallel installs and version switching difficult to manage cleanly. What we would like to reques...
Marcin Miodek 4 months ago in Corona for Cinema 4D / Other 0 Pending

We need more render elements to enable baking PBR texture sets

In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
Dart Design almost 2 years ago in Corona for 3ds Max / Rendering 0 Pending

Subdivision in the geometry tag

Pre-tesselated subdivision in the geo tag similar to vray
martin bailey almost 2 years ago in Corona for Cinema 4D / Geometry 2 Pending

Improved Haze and God Ray function

Working in Live Event Visualisations, light beams and haze are vital to get Light Effects across. The current system is not good enough for this. RedShift's system is much mopre controllable down to the individual light source's setting
richard dobell about 1 year ago in Corona for Cinema 4D / Lights 1 Pending

Dynamic Render Region

This is a great feature. I would love to see something like this in Corona. Currently, I move the region box by hand if I need to. https://www.reddit.com/r/Cinema4D/comments/1nky3gk/i_made_dynamic_render_region_plugin_for_c4d/
David Greene 9 months ago in Corona for 3ds Max / Rendering 1 Pending

Real-world scale parameter in Corona Bitmap shader

Would be nice to get this feature from the Max version : the scale would be an integral part of the material and not carried over to the Texture Tag : great to build a one-click material library, quick and easy to use ( not having to guess the s...
Pierre Dubertrand 9 months ago in Corona for Cinema 4D / Materials & Maps 1 Pending

sharpen and blur shader

I would like to have a sharpen and blur shader. There are many reasons why you would want to blur or sharpen a texture map. (artistic reasons, more or less micro details etc.) Right now, you need to load the texture in PS, change the texture to yo...
Elias Hostettler over 1 year ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Aerial Perspective

Please add Aerial Perspective effect in Environment section like in V-Ray. This is the base for exteriors. Current Volumetric system is extremely slow.
Adel Khakimullin over 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Open Node Editor when selecting material (as an option in Corona settings)

Would be great to be able to chose to open up a material (when double clicking on it) directly in the node editor. Similar to Redshift, you can chose in the renderer settings how the material opens.
Yann Verbeke over 1 year ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Export to VRmesh (shaders and texture path) to share with 3ds and vice versa

You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Sébastien Maublanc 11 months ago in Corona for Cinema 4D / Data exchange & compatibility 0 Pending