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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Materials & Maps

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Multimap/Randomizer/etc, per UV island

Hello, It would be great to have a checkbox in Multimap and others to use them per UV island. Sometimes it's not a good idea to divide the object in individual elements (when you need a chamfer modifier for example) so it would be great to have it...
Stephen Sanders 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Procedural scratches node

All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
Johannes Lindqvist 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Layerd MTL

Good afternoon, it would be great if the layerd mtl material opposite the position indicated how much it is turned on or off, and what percentage of visibility is enabled. It would be great if the mask and material were placed next to each other...
Владимир Власов 25 days ago in Corona for 3ds Max / Materials & Maps 1 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino 11 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar 11 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Blur offset in Corona bitmap

Please distance independent blur control to Corona bitmap. In 3ds Max bitmap it is called blur offset and it is quite useful in certain situations. I think it would be really useful to have it in Corona bitmap as well, especially since Max bitmap'...
Ramūnas Gerulskis 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Option to set colours of Fabric material's weft and warp by strand.

I would love if the fabric material could take multimap as input for weft and warp colour so we could have real plaid fabrics.
Ramūnas Gerulskis about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Change behavior when adjusting ‘additional outputs’ for the first time

When you have a bitmap plugged into something like corona color adjustment or corona mapping randomizer, and then you add an additional output it unplugs your first map from the material. No real reason for this and in a complex scenario it compli...
Daniel Temple 11 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Easy HDRI rotation manipulation

Hello, Is it possible to implement an approach to loading HDRI bitmaps into environment with a fixed rotation value? Let me explain: The issue i am facing, is that i have material libraries of HDRI´s that i use to quickly load into the scenes, but...
bruno carnevalli about 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Easy gamma switch for texture maps

Hello, Is it possible to implement a similar approach to vray, when loading textures that is suppose to be loaded as data maps, like displacement, roughness..etc etc.It´s really time consuming when loading textures to a material and have to switch...
bruno carnevalli about 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending