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Materials & Maps

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Support for webp image file format

support for .webp file format. I've also requested this to the Autodesk 3dsmax team.
Ramy Hanna 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Provide a way to instance and adjust UVW mapping of textures

The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Marcin Miodek about 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Procedural scratches node

All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
Johannes Lindqvist 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Change behavior when adjusting ‘additional outputs’ for the first time

When you have a bitmap plugged into something like corona color adjustment or corona mapping randomizer, and then you add an additional output it unplugs your first map from the material. No real reason for this and in a complex scenario it compli...
Daniel Temple 5 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Material preview fix for Volumetric scattering mats

For small / thin materials like drinks glasses, vases, glass beads, jewelry, etc. the material previews with volumetric scatting appear much too dark using required distance values for final rendering. See attached image. In this case 3000mm is a ...
Tabitha Iddon about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino 5 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Render Distance map to file or disable updates

Sometimes using a distance map is a great way to generate a scatter map or mask for materials in your scene. However the distance map is computationally pretty expensive especially with lots of items or high resolution assets and often i find myse...
Jack Pedleham 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez about 2 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Mapping randomizer global offset/tiling

Could we have a way to refine the offset and tiling of the randomizer map instead of doing it in each channel? there are some maps that have large gaps between the tiles and we need to refine this using offset and tiling, in vray, UVWRandomizer ha...
Carlos Tellez about 2 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

mapping randomizer map flip variation

Could we have this option so we can add more randomization variations
Carlos Tellez about 2 months ago in Corona for 3ds Max / Materials & Maps 2 Pending