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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Materials & Maps

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User property support for Corona Select Material/Map

What the user would like to achieve: Let’s imagine a chair which is either a group of multiple objects or a single object made of multiple mesh elements. The backrest is using material A, the seat is using material B, and the legs are using materi...
Marcin Miodek 8 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Bendable corona decals on Z axis.

Please add the ability to bend declas on Z axis. How is it possible that you skipped Z axis? Add it quickly!!! Example of use: to curve dirt to the curvature of an object.
MCM Project 4 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Round edges by element

The round edges map is great and we all use it all the time, it would be a great addition to have it by element
juan estupiñán 9 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Material in 3ds Max PBR Importer

There are only 2 options that we can create: Physical & PBR Materials Could we have an option to create Corona Materials in 3ds Max PBR Importer tool
Carlos Alberto Rodriguez Tellez 5 months ago in Corona for 3ds Max / Materials & Maps 2 Declined

Chaos VANTAGE - All edge coloring materials don't work

All edge coloring materials don't work. Wire Material Edge Material AO Material Curvatures Material Help Please!
edgar laini 5 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending