I am missing a very important feature in the round edges shader: We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer. The shader produces so many strange artifact...
As title says, Could we have an option to save all images at once from VFB history? Sometimes I need to make renders for all the scene assets and having this option could help to save all images at once. There are some tools like Project Manager t...
Carlos Alberto Rodriguez Tellez
over 1 year ago
in Corona for 3ds Max / VFB
0
Pending
It could be very usefull for photography purposes to add the suntime of the scene in the corona render stamp > even better : in the metadata of the image. Thks Vlad
Good afternoon, it would be great if the layerd mtl material opposite the position indicated how much it is turned on or off, and what percentage of visibility is enabled.
It would be great if the mask and material were placed next to each other...
Would be great if all CoronaSun lights in the scene would be listed in each camera options and we get to check the suns we want for the respective view. Environment can already be overwritten per camera so they would work together.
folder like structure in VFB for tonemapping or maybe lightmix
It would be useful to have a ability to compare different setups in Tone Mapping part with single on/off click on folders with different tone-mapping or lightmix setup.
It would be useful to have the lightmix element names listed in the config file. Currently if you take a cxr into photoshop, it will import the exr layers in alphabetical order which is not the same as the conf file. If you want to mimic the light...
A simple exposure control right in the viewport frame buffer.
Based on: https://forum.corona-renderer.com/index.php?topic=44037.0 Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes.
Most of the times you have another object selected rather than the c...
An info pass (similar to vray or fstorm) that shows what parts of the images have reached the noise threshold, and what parts are still rendering. This is an immense aid when optimizing our render settings