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PLEASE UPDATE CORONA CONVERTER (VrayDistanceTex->CoronaDistance)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayDistanceTex->CoronaDistance OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unn...
Dart Design about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest almost 2 years ago in Scatter / Features 0 Planned

Backplate (Background image) not affected by tonemapping

Hello, I wish to make photomatching a little bit smoother when using background images in VFB. When i use a backplate inside the overrides, it get´s changed due to tonemapping but it would be great if we could use a backplate option and not be aff...
bruno carnevalli 30 days ago in Corona for 3ds Max / VFB 2 Declined

"Zoom to fit" option for the Corona VFB (just like the one that VRay already has)

What I´d love to see is an option that VRay already has which is called "Zoom to fit" in the Framebuffer. Whenever I render an image with Corona in a certain resolution it´s either too small in the framebuffer or it´s already zoomed in so that I c...
M W over 1 year ago in Corona for 3ds Max / VFB 4 Pending

Projection map slot in corona lights

Corona Lights would benefit from the ability to apply and focus a projection map. Ive found myself doing a lot of stage lighting work recently and needing to simulate things like gobos. Currently i cant see a way to achieve a gobo with a corona li...
Jack Pedleham over 1 year ago in Corona for 3ds Max / Lights 1 Pending

OSL shader compatability please!

This would bring parity with Max and add a shaders that are otherwise very difficult to create/control
Rye Fanoni over 1 year ago in Corona for Cinema 4D / Materials & Maps 1 Pending

Corona Light Intensity display

Hi Everytime that I create a Rectangle light (with no target) I need to figure it out where is targeting, the intensity rays are only visible when the light its too big and has a very large intensity, but if I use thin lights or smaller ones for d...
Carlos Alberto Rodriguez Tellez 4 months ago in Corona for 3ds Max / Lights 0 Pending

Memory and cost of each scene element for the rendering process

Right now if we have a problematic scene we need to manually search for the problematic object or shader, the memory breakdown that corona has at the moment is too simple, and it doesnt show that much usefull data, instead Vray has a very robust t...
juan estupiñán almost 2 years ago in Corona for 3ds Max / Workflow and Tools 2 Pending

Interface improvement - Zoom

It really isn't very helpful seeing Zoo 00% in the Render window. Could I request that the zoom text isn't truncated. There is plenty of space in the interface to have the extra three characters and see the full word and the amount: Zoom 50% / Zoo...
Caspian Ievers 4 months ago in Corona for Cinema 4D / Rendering 0 Pending

Include / Exclude per object, from HDRI Lighting

Taken from forum thread at https://forum.corona-renderer.com/index.php?topic=31342.0 since it has some recent discussion. And internal note was already created for this topic. Adding to Lights and Rendering.
Tom Grimes almost 2 years ago in Corona for 3ds Max / Lights / Rendering 0 Pending