CShading_SourceColor render element with exclude reflection option
Hello,
Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
I would love a toggle in the VFB tonemapping for 'affect environment'. Quite often when adjusting the tonemapping so the render looks nice, the Corona Sky ends up looking dull and the wrong shade of blue. It would be great if there was a quick way...
Good afternoon, it would be great if the layerd mtl material opposite the position indicated how much it is turned on or off, and what percentage of visibility is enabled.
It would be great if the mask and material were placed next to each other...
Automatically update Interactive LightMix with new lights created every time a render or interactive render is launched and do not reset the existing ones, as happens with Vray
Real-world scale parameter in Corona Bitmap shader
Would be nice to get this feature from the Max version :
the scale would be an integral part of the material and not carried over to the Texture Tag : great to build a one-click material library, quick and easy to use ( not having to guess the s...
Would be great if all CoronaSun lights in the scene would be listed in each camera options and we get to check the suns we want for the respective view. Environment can already be overwritten per camera so they would work together.
Trace sets like Vray properties for reflections and refractions
The ability to make an object not reflect in other specific objects, like Vray. For example not wanting a bounce board to reflect in a window or mirror when using it to add more reflections to a chrome object. This feature has been in vray propert...