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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Corona for blender

Dear Chaos Team, I'm a passionate Blender user and a great admirer of the stunning realism and user-friendly workflow offered by Corona Renderer in 3ds Max and Cinema 4D. I, along with many others in the Blender community, would love to see offi...
faiz otp 5 months ago in Corona for 3ds Max / Rendering 1 Declined

Add a separate bump slot to Corona Fabric Mtl for folds and wrinkles

Logging on behalf of forum user Marchik, based on this post: https://forum.corona-renderer.com/index.php?topic=45315.msg235240#msg235240 The idea is to add a bump slot to the Corona Fabric Mtl so that additional bump/normal texture could be used t...
Marcin Miodek 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Display the scale and number of tiles of TRIPLANAR and RANDOMIZE shaders in the 3D viewport

It would be great to see the correct texture scale displayed in the 3D viewport when using the RANDOMIZE or TRIPLANAR shaders. At the moment, any scale adjustments made within these shaders are not reflected in the 3D editor, which makes it diffic...
Josef 29 days ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Disable all caustics checkbox in all materials if Caustics is not checked in Performance

Currently Caustics needs to be checked in the material and in the Performance tab. When it's disabled in the performance tab but enabled in the material, the material comes out dark.It would be better if the checkbox in Performance works as a glob...
Stephen Sanders 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Light Meter

Mental ray used to have a light metering tool that could display the light levels hitting a surface. It would be reallt useful for those of us in archviz and design to have a similar method of checking light levels. It could be as simple as a help...
Jack Pedleham 12 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Triplanar - respect bitmaps' aspect ratio

Currently triplanar uses a square mapping, even when the input bitmap is rectangular. The way to deal with this is to manually control the tiling. But it'd be better to have the triplanar map do this automatically by simply adding a check box.
Guido Lupaz about 1 year ago in Corona for 3ds Max 1 Pending

A list of shaders is displayed on the left side of the node material editor.

It would significantly improve workflow if there were a panel on the left side displaying all available shaders, which could then be dragged and dropped directly into the material editor, similar to the system used in Octane. This would make creat...
Josef 30 days ago in Corona for Cinema 4D / Materials & Maps 0 Pending

GPU rendering support

It would be great to add GPU rendering into the mix, to speed up the rendering process
Adrianna Polcyn 8 months ago in Corona for 3ds Max / Rendering 2 Declined

Multi mattes Elements in Vantage

Hi, we use a lot of RGB based masks at my studio, so we take advantage of Corona's "CMasking_Mask" element in RGB mode for our objects etc. Looking at Vantage's documents and forums, they use Vray's "MultiMatteElement" which does the same thing, b...
Andrew Newall about 1 month ago in Corona for 3ds Max / Rendering 0 Pending

Memory and cost of each scene element for the rendering process

Right now if we have a problematic scene we need to manually search for the problematic object or shader, the memory breakdown that corona has at the moment is too simple, and it doesnt show that much usefull data, instead Vray has a very robust t...
juan estupiñán over 1 year ago in Corona for 3ds Max / Workflow and Tools 2 Pending