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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Metalness render element

Hi Today I needed to crate a pillow with metallic fabric details on it and when I was doing the post I noted that everything is rendered in Reflection pass, could it be possible to have unique render elements for glossy and metalness?
Carlos Alberto Rodriguez Tellez about 1 month ago in Corona for 3ds Max / Rendering 0 Pending

Render History size on HDD limit

Hi Recently I had a project where each CXR file was more than 20 gb and I had to do 10 images in 4k, I reached the limit size for 99999 mb, so could we have a bigger limit size. I know that Image file output handling for Corona its really a heavy ...
Carlos Alberto Rodriguez Tellez about 1 month ago in Corona for 3ds Max / VFB 0 Pending

Triplanar - respect bitmaps' aspect ratio

Currently triplanar uses a square mapping, even when the input bitmap is rectangular. The way to deal with this is to manually control the tiling. But it'd be better to have the triplanar map do this automatically by simply adding a check box.
Guido Lupaz almost 2 years ago in Corona for 3ds Max 2 Pending

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham over 1 year ago in Scatter / Features 5 Pending

Corona Light Meter

Mental ray used to have a light metering tool that could display the light levels hitting a surface. It would be reallt useful for those of us in archviz and design to have a similar method of checking light levels. It could be as simple as a help...
Jack Pedleham over 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino over 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Backplate (Background image) not affected by tonemapping

Hello, I wish to make photomatching a little bit smoother when using background images in VFB. When i use a backplate inside the overrides, it get´s changed due to tonemapping but it would be great if we could use a backplate option and not be aff...
bruno carnevalli about 1 month ago in Corona for 3ds Max / VFB 2 Declined

Support for Animated Textures Between Corona and Vantage

Currently animated textures do not transfer between Corona Renderer in MAX and Vantage. When you try to use an IFL/image sequence the first frame only will display in all renderings in Vantage, regardless of where you are on the animation timeline...
Christopher Fuhrmann about 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor
涛 张 over 1 year ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Feedback on VFB2 User Experience and Suggestions for Improvement

Dear Corona Renderer Development Team, Hello. I am a designer/artist who uses Corona daily, and I would like to provide some in-depth feedback on the VFB2 interactive interface. VFB2 is powerful, but in practical workflow, I believe several key ad...
ff tt 5 months ago in Corona for 3ds Max / VFB 1 Pending