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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects. Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Guest about 1 year ago in Scatter / Features 0 Pending

Script writing a UHD Cache

Hi Chaos Team,Could you add functionality so that when a user saves a cache file, it ignores the active frame and skips cache if the rendering settings are set to Range or Frames? Also, it’d be great if UHD had an option to skip rendering the imag...
McCarthy Visualization about 2 months ago in Corona for 3ds Max / Rendering 0 Pending

Camera with surface

Hi Chaos Team, could you add a feature so the camera can snap to a surface and then adjust its height using relative measurements, like setting it to 5 feet above the ground? This would be useful for cases where a camera moves along a sloped walkway.
McCarthy Visualization about 2 months ago in Corona for 3ds Max / Cameras 1 Pending

Suggestion for LightMix Improvements in Frame Buffer

I would like to suggest a few enhancements to the LightMix feature that could improve usability and workflow efficiency: The ability to reorder LightMix layers directly within the Frame Buffer. The option to rename LightMix layers within the F...
Ahmed Atef about 2 months ago in Corona for 3ds Max / VFB 0 Pending

2 level decay attributes for Corona light

this feature has already implemented in Vray engine for vray lights... So it will be remarkable for control overlighting floor areas while use as spots(or ies) in interiors ... or control lighting in depth of the room when use as additional lighti...
tahir ayd over 1 year ago in Corona for 3ds Max / Lights 1 Pending

Corona for blender

Dear Chaos Team, I'm a passionate Blender user and a great admirer of the stunning realism and user-friendly workflow offered by Corona Renderer in 3ds Max and Cinema 4D. I, along with many others in the Blender community, would love to see offi...
faiz otp 11 months ago in Corona for 3ds Max / Rendering 1 Declined

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Pattern: multiple nodes & Randomization

The possibility of adding multiple pattern nodes in one pattern modifier to have them randomly used like with scatter. I believe the size of the clipping box would need to be the same though.
Guido Lupaz almost 2 years ago in Corona for 3ds Max / Geometry 0 Pending

Native file output handling

3ds Max's file output system is flawed in many ways. That results in many problems when working with Render Elements, EXR files, MultiLayer files, and Cryptomatte. Bit-depths get saved wrong, files change their size between render nodes, render el...
Michał Bartecki about 1 year ago in Corona for 3ds Max / Data exchange & compatibility 1 Planned

cryptomatte mask in VFB - like in V-Ray frame buffer

Cryptomatte is great think, but it's almost impossible to use it in Photoshop if you have many masks. The picker in Vray makes it much usable that way, since you don't have to search for exact map if you need it. You just pick it in VFB and save i...
Karel Buhr over 1 year ago in Corona for 3ds Max / VFB 0 Pending