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Easy HDRI rotation manipulation

Hello, Is it possible to implement an approach to loading HDRI bitmaps into environment with a fixed rotation value? Let me explain: The issue i am facing, is that i have material libraries of HDRI´s that i use to quickly load into the scenes, but...
bruno carnevalli 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Composition Grids in Camera

Similar from what V-Ray Camera has, there are alot of scripts that can do this but they do it in the selected viewport and can be anoying. Having in each camera would be very helpful.
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Cameras 0 Pending

LOD for corona scatter

Similar to forest pack feature
sprayer sprayer about 2 months ago in Corona for 3ds Max / Geometry 0 Pending

Lightmix layers accessible by maxscript

It would be great if there was a maxscript method to access each lightmix layer and its value/tint/state This would make certain automations for common tasks in lighting design really quick and easy instead of needing to load and save conf files. ...
Jack Pedleham 4 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Change behavior when adjusting ‘additional outputs’ for the first time

When you have a bitmap plugged into something like corona color adjustment or corona mapping randomizer, and then you add an additional output it unplugs your first map from the material. No real reason for this and in a complex scenario it compli...
Daniel Temple about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Ability to pause interactive rendering in viewport

Requested since many years ago, it would be great to be able to pause the viewport version of IR so we can continue working without processing the image and at the same time keep the image in the viewport for reference.
Guido Lupaz about 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Stencil feature in the VFB for care-free rendering against bitmap backgrounds

For users rendering against backplate images provided by the client, it's very much needed to use a background that is completely unaffected by any VFB operators and volumetric materials. In many cases, it is currently not possible to get a 1:1 pi...
Marcin Gruszczyk about 1 year ago in Corona for 3ds Max / VFB 0 Pending

round edges shader limited to phong

I am missing a very important feature in the round edges shader: We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer. The shader produces so many strange artifact...
Oliver Hecke about 2 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

light material has no light units

i know it would require area calculation before rendering the frame but having the light units in the light material as well, would be very helpful
Steven indexofrefraction about 1 year ago in Corona for Cinema 4D / Lights 2 Pending

Export to VRmesh (shaders and texture path) to share with 3ds and vice versa

You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Sébastien Maublanc 4 months ago in Corona for Cinema 4D / Data exchange & compatibility 0 Pending