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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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To use the Pick from Object material directly in VFB!

It would be convenient to pick the material from the material editor directly in VFB, so as not to switch to the viewport.
John Heavenly about 1 year ago in Corona for 3ds Max / VFB 1 Pending

Render Distance map to file or disable updates

Sometimes using a distance map is a great way to generate a scatter map or mask for materials in your scene. However the distance map is computationally pretty expensive especially with lots of items or high resolution assets and often i find myse...
Jack Pedleham 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Apply decals to other materials than Physical Mtl when using "affect base"

The users would like to apply decals to other materials than the Corona Physical Material when using custom "affect base" options. This is especially requested for Corona Layered Mtl, which has a Corona Physical Mtl plugged into it. Currently appl...
Marcin Miodek 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Seed for UVW randomization in Corona pattern

Please add seed for UVW randomization in Corona pattern. It's really missing there. It would be nice if you could add separate seeds for random offset and random rotation, but even common seed for both parameters is much better than no seed at all.
Ramūnas Gerulskis 3 months ago in Corona for 3ds Max / Geometry 0 Pending

Independent frame buffer for the in-viewport IR and VFB

It would be convenient if the VFB wouldn't clear when using the viewport IR.This way we can do smaller renderings on the viewport while the VFB remains untouched. This is helpful when working on the final rendering we just want to do a quick persp...
Guido Lupaz 7 months ago in Corona for 3ds Max / VFB 0 Pending

Reload merged Geometry to exclude camera, corona distance Lists

If you merge and replace existing geomerty and that geomerty was Excluded from a camera or part of a Corona distance shader it will lose its link or will show to that camera, Please allow us to reload a geomerty with the same name and UPDATE all t...
juan estupiñán about 1 year ago in Corona for 3ds Max / Cameras 0 Pending

Corona Pattern - Overlap (interlocking) and randomness

[quote author=marchik link=topic=37437.msg226332#msg226332 date=1721054404] [quote author=maru link=topic=37437.msg225940#msg225940 date=1719928505] [quote] - Will it be possible one day to have the source object not be trimmed/clipped? In th...
Guido Lupaz about 1 year ago in Corona for 3ds Max / Geometry 3 Declined

Object count column in displacement tab of lister

When trying to simplify scenes it would be useful to see which displacement material is applied to the most objects. An additional column in the lister for object count would be very useful.
Philip Higgins 11 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Better way to check and solve noisy areas in the image

Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
Guido Lupaz about 1 year ago in Corona for 3ds Max / Rendering 3 Pending

We need more render elements to enable baking PBR texture sets

In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
Dart Design about 1 year ago in Corona for 3ds Max / Rendering 0 Pending