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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Ability to set the scale for individual objects inside chaos scatter

I dont want to resize the original geometry for a lot of reasons, i want the ability to change the size of it inside chaos scatter. Thx!
juan estupiñán about 1 year ago in Scatter / Features 0 Pending

Avoid mesh objects

Right now you can only use splines to avoid certain areas, but it would be great if there was the option to avoid multiple meshes with custom distances from each (like with splines)
Andrei Cumpanasoiu about 2 months ago in Scatter / Features 0 Planned

Render region in the interactive viewport.

Render region in the interactive viewport. Same as the VFB.
Martin Bailey 4 months ago in Corona for Cinema 4D / Rendering 0 Pending

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor
涛 张 about 1 year ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects. Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Guest 7 months ago in Scatter / Features 0 Pending

Displacement switch in the VFB

The lister works fine but it would be far more convenient to have a kill swith for displacement in the VFB. Displacement is basicly the only reason renders start slow. So I am all the time opening the lister window and closing it again.
Francois Verhoeven about 1 year ago in Corona for Cinema 4D / Workflow and Tools 1 Pending

round edges shader limited to phong

I am missing a very important feature in the round edges shader: We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer. The shader produces so many strange artifact...
Oliver Hecke about 1 month ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Export to VRmesh (shaders and texture path) to share with 3ds and vice versa

You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Sébastien Maublanc 3 months ago in Corona for Cinema 4D / Data exchange & compatibility 0 Pending

Create a Corona Bitmap Shader from a texture dropped in the Node Editor

It would be handy, maybe with a new setting in the Corona preferences to choose the preferred behavior ? ( C4D Bitmap | Corona Bitmap )
Pierre Dubertrand about 2 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Real-world scale parameter in Corona Bitmap shader

Would be nice to get this feature from the Max version : the scale would be an integral part of the material and not carried over to the Texture Tag : great to build a one-click material library, quick and easy to use ( not having to guess the s...
Pierre Dubertrand about 2 months ago in Corona for Cinema 4D / Materials & Maps 1 Pending