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Corona for 3ds Max

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DecalMap - Use decals to position material masks

If there was a map in the Mat Editor that allowed us to select which decal to use as the projection, we could position maps, but more specifically masks onto scene objects by using decals. This would open up the possibility of easily animatable, l...
Jack Pedleham 5 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

To use the Pick from Object material directly in VFB!

It would be convenient to pick the material from the material editor directly in VFB, so as not to switch to the viewport.
John Heavenly 11 months ago in Corona for 3ds Max / VFB 1 Pending

Toon Outline additional options

Please add some additional options for toon outlines such as: different line styles like dashed, dotted, etc. Ideally linetype editor would be the best solution ability to render hidden edges too line effects such as: wiggly lines, line extensions...
Luka Klemenc 3 months ago in Corona for 3ds Max / Rendering 1 Declined

Object count column in displacement tab of lister

When trying to simplify scenes it would be useful to see which displacement material is applied to the most objects. An additional column in the lister for object count would be very useful.
Philip Higgins 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Reload merged Geometry to exclude camera, corona distance Lists

If you merge and replace existing geomerty and that geomerty was Excluded from a camera or part of a Corona distance shader it will lose its link or will show to that camera, Please allow us to reload a geomerty with the same name and UPDATE all t...
juan estupiñán 12 months ago in Corona for 3ds Max / Cameras 0 Pending

Improvements to lister

Specifically for the proxies' lister, I need to select multiple and change an attribute for all at the same time. For example, several proxies from box to mesh.
Guido Lupaz 9 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending

Corona Pattern - Overlap (interlocking) and randomness

[quote author=marchik link=topic=37437.msg226332#msg226332 date=1721054404] [quote author=maru link=topic=37437.msg225940#msg225940 date=1719928505] [quote] - Will it be possible one day to have the source object not be trimmed/clipped? In th...
Guido Lupaz 12 months ago in Corona for 3ds Max / Geometry 3 Declined

Better way to check and solve noisy areas in the image

Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
Guido Lupaz 12 months ago in Corona for 3ds Max / Rendering 3 Pending

Provide a way to instance and adjust UVW mapping of textures

The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Marcin Miodek 6 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

We need more render elements to enable baking PBR texture sets

In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
Dart Design 12 months ago in Corona for 3ds Max / Rendering 0 Pending