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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Noise threshold info pass

An info pass (similar to vray or fstorm) that shows what parts of the images have reached the noise threshold, and what parts are still rendering. This is an immense aid when optimizing our render settings
Johannes Lindqvist 5 months ago in Corona for 3ds Max / Rendering 1 Pending

inbuilt colorchecker passport to match colors

Place the new Corona colorchecker passport in your scene and when rendering in the VFB automatically adjust / match the Colors
Tino Partl 5 months ago in Corona for Cinema 4D 0 Pending

Reload merged Geometry to exclude camera, corona distance Lists

If you merge and replace existing geomerty and that geomerty was Excluded from a camera or part of a Corona distance shader it will lose its link or will show to that camera, Please allow us to reload a geomerty with the same name and UPDATE all t...
juan estupiñán 7 months ago in Corona for 3ds Max / Cameras 0 Pending

A Levels map

Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's. This would allow to easily adjust contrast in bitmaps for rouphness for example.
Guido Lupaz 8 months ago in Corona for 3ds Max / Rendering 0 Pending

Allow keyframing of Simple Exposure

Added from forums https://forum.corona-renderer.com/index.php?topic=38019.0 Task already added to the ticket system.
Tom Grimes 8 months ago in Corona for 3ds Max / Cameras 0 Pending

Using CoronaSelectMtl in Scene Environment Slots

Hello, it would be great if we could also use CoronaSelector maps in the Scene Environments slots. For example, if I show a building from two different views, I usually need two separate HDRI/CoronaSky settings. If you then combine this with compl...
Hannes Neumann 8 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Layered Material

From forum post at https://forum.corona-renderer.com/index.php?topic=43400.0 "It very difficult to work with layered material, the material manager become quickly full and hard to know who is who at the end. It will be great to embend all the "ch...
Tom Grimes 8 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Expand functionality of all include/excludes

Currently it is only possible to define an include/exclude by a specific objects, with the exception of CMasking_Mask element. This makes it incredibly difficult to include objects that are in XRef Scenes as they are not directly selectable. The i...
Sam Large 8 months ago in Corona for 3ds Max 0 Pending

Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)

When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Jens Andersen 5 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Vantage toolbar

Could we have a way to use Vantage Toolbar with Corona instead of Render Setup?
Carlos Alberto Rodriguez Tellez 5 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending