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Corona Ideas Portal

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Corona for 3ds Max

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JOAQUIN PC 4 months ago in Corona for 3ds Max / VFB 3 Pending

Metadata including in exr to use cryptomatte in Nuke

I know that cxr exports the metadata in the cryptomatte mask, but the file is 5 times larger in megabytes, but it does not save the tonemapp from the frame buffer. Would it be possible to export in exr format but with the same compression as is do...
MO Maquetes 4 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending

Please add bucket render option for corona

It's more friendly for low end PC.
Al-zubair Shethel 4 months ago in Corona for 3ds Max 1 Pending

Lighting override similar to material override

It would be useful to have a "lighting override" similar to the material override function that will essentially override the color of any light in the scene to white or a specified color. It's useful for compositing. Why? In architectural photogr...
Arne Lubbers 4 months ago in Corona for 3ds Max / Rendering 0 Pending

Refl Glossiness/Roughness as separete Render Element from Reflection

Sometimes I want to add this channel to analize the material or add different details in Post, similar to what happens with Translucency
Carlos Alberto Rodriguez Tellez 9 months ago in Corona for 3ds Max / Rendering 1 Pending

Preserve translucency in material override

As the title says, this will be very practical when testing ilum and having materials with translucency on it (vegetation, fabrics, etc)
Carlos Alberto Rodriguez Tellez 9 months ago in Corona for 3ds Max / Rendering 0 Pending

Dirt brushes In Corona

I believe a dirt brush that works similarly to that of substance painter would make it really easy to apply effects like wear to metal, leakages, dust, etc. much more accurately and easily
Leslie Umoh 5 months ago in Corona for 3ds Max / Workflow and Tools 2 Pending

CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez 5 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Mapping randomizer global offset/tiling

Could we have a way to refine the offset and tiling of the randomizer map instead of doing it in each channel? there are some maps that have large gaps between the tiles and we need to refine this using offset and tiling, in vray, UVWRandomizer ha...
Carlos Tellez 5 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

mapping randomizer map flip variation

Could we have this option so we can add more randomization variations
Carlos Tellez 5 months ago in Corona for 3ds Max / Materials & Maps 2 Pending