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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Corona for 3ds Max

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Interactive Rendering Smiley Return

As before, can we get back the smiley turning on the VFB window when IR or rendering are on ? It will avoid forgetting to stop interactive rendering while working on the scene and get crashs. This was a super simple feature, kicked off with no rea...
Jules Gaillard 5 days ago in Corona for 3ds Max / Rendering 1 Pending

Corona Skies / procedural gradient noises

Corona skies, because they are too perfects produce "bandings" on 8bit saved images. To prevent the issue, could it be possible add an option into the corona sky to add a very discreet noise to avoir those issues ?
thomas nicoulaud 10 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Port Material and Render Dialog UIs to Qt

The UI of Corona materials is slow to display, especially when using IR and switching between materials. The UI will redraw only slowly, due to the fact that Corona materials and the render dialog use the Win32 framework for its UI. It's well visi...
Marcin Gruszczyk about 1 year ago in Corona for 3ds Max / Materials & Maps / Workflow and Tools 3 Planned

Corona Camera Lens Imperfections

To push realism further, the image outpot should mimic real world lenses even more. Octane introduced/will introduce, for example, a new "real" camera option with different effects similar to real glass camera lenses. Such as soft focus, soft edge...
Johannes Gehrke 4 months ago in Corona for 3ds Max / Cameras 0 Pending

Moon & Stars addition for Corona Sun & Sky

Clouds were a fantastic addition to the Corona Sky and it would be amazing for timelapse-style animations (or even any night time still/animation) if a moon and stars could be added to the sky for realistic lighting.
Sam Large about 1 year ago in Corona for 3ds Max / Rendering 1 Planned

Dirt Material/Map

RichDirt from EnRichPro was a brilliant solution for surface texture variation. After many years it received corona support but given it was a one-man dev team and sales were low, the company has now ceased to trade it seems (https://www.enrichpro...
Jack Pedleham 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

LOD for corona scatter

Similar to forest pack feature
sprayer sprayer 7 days ago in Corona for 3ds Max / Geometry 0 Pending

Ability to render masks per-Scatter (or per-Forest)

Users would like to have the ability to render a mask for a specific Scatter or ForestPack object as a whole. The use case is, for example, having 2 different scatters for the same types of trees in the foreground and in the background and renderi...
Marcin Miodek 2 months ago in Corona for 3ds Max / Rendering 0 Pending

Parsing performance optimization (e.g. for animations)

Added from the "The most wanted feature?" poll on the Corona Forum.
Tom Grimes about 1 year ago in Corona for 3ds Max / Rendering 2 Pending

Functionality for Corona to render Gaussian Splats

Moved from forum post at https://forum.corona-renderer.com/index.php?topic=42883.0 Placing this in both Rendering and Geometry categories. Note that this refers to import and rendering only, not to creating Gaussian Splats (which should already be...
Tom Grimes about 1 year ago in Corona for 3ds Max / Geometry / Rendering 1 Planned