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Corona Ideas Portal

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Corona for 3ds Max

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Lighting override similar to material override

It would be useful to have a "lighting override" similar to the material override function that will essentially override the color of any light in the scene to white or a specified color. It's useful for compositing. Why? In architectural photogr...
Arne Lubbers 6 months ago in Corona for 3ds Max / Rendering 0 Pending

Corona Multimap but for Corona Lights

Hi, I don't know if this is technically possible, but I've been thinking about how useful would it be to have a function to randomize a bit the saturation, temperature and/ or color like the one in the multimap but for instanced lights. Also for t...
Julieta Martin 12 months ago in Corona for 3ds Max / Lights 3 Pending

Ability to set the viewport wirecolor for Corona Lights

This function is very handy when managing complex lighting setups, especially if you're working with a team and need to make quick adjustments,iterations. You can visually set lighting groups that are directly visible in the viewport, without any ...
Dart Design 12 months ago in Corona for 3ds Max / Lights 0 Pending

Change the Colour of the VFB Border

It'd be great to be able to change the colour of the area around the the rendered image in the VFB. Just like you can in Photoshop.
David Buckley 12 months ago in Corona for 3ds Max / VFB 0 Pending

Round edges by element

The round edges map is great and we all use it all the time, it would be a great addition to have it by element
juan estupiñán about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Dirt brushes In Corona

I believe a dirt brush that works similarly to that of substance painter would make it really easy to apply effects like wear to metal, leakages, dust, etc. much more accurately and easily
Leslie Umoh 6 months ago in Corona for 3ds Max / Workflow and Tools 2 Pending

Mapping randomizer global offset/tiling

Could we have a way to refine the offset and tiling of the randomizer map instead of doing it in each channel? there are some maps that have large gaps between the tiles and we need to refine this using offset and tiling, in vray, UVWRandomizer ha...
Carlos Tellez 6 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

mapping randomizer map flip variation

Could we have this option so we can add more randomization variations
Carlos Tellez 6 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

speed up material preview in the Compact Material Editor

Opening and closing the material editor is still very slow when you have all the materials, I don't know why all the materials have to be rendered again. Isn't there a way to buffer the material preview? 5-10 seconds each time the editor opens is ...
JOAQUIN PC 6 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Control CoronaSelectMtl with Parameter Wire

I'm currently working on a series of products that have multiple colour options. There are 5+ different materials that change when the primary colour changes, and I've set them all to use CoronaSelectMtl to save time on the change over / eliminate...
Joe Ritson 6 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending