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Corona Ideas Portal

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render only specific object visiblie in reflections and refractions + shadows with alpha

like in the example attached it would be great to render every layer seperatly and compose it later in photoshop so you dont have to re-render a whole scene just because a tree, car or people blocks the view infront of a building
Alexander Hubl 16 days ago in Corona for 3ds Max / Rendering 2 Pending

Ability to see the Albedo render element in viewport Interactive rendering

Checking the Albedo render element for overly bright areas requires to rener in the VFB. For those using the viewport version of the interactive rendering, this is an additional cumbersome step. A drop-down list in the viewport to show the Albedo ...
Guido Lupaz 21 days ago in Corona for 3ds Max / Rendering 0 Pending

Include/Exclude for interactive

Interactive is often used to quickly iterate and develop ideas but often some aspects of a scene are not needed (things with long parsing times like scatters, interior furniture on an exterior shot). It would be really useful to be able to exclude...
Sam Large 21 days ago in Corona for 3ds Max / Rendering 0 Pending

Corona Multimap but for Corona Lights

Hi, I don't know if this is technically possible, but I've been thinking about how useful would it be to have a function to randomize a bit the saturation, temperature and/ or color like the one in the multimap but for instanced lights. Also for t...
Julieta Martin 23 days ago in Corona for 3ds Max / Lights 3 Pending

Ability to set the viewport wirecolor for Corona Lights

This function is very handy when managing complex lighting setups, especially if you're working with a team and need to make quick adjustments,iterations. You can visually set lighting groups that are directly visible in the viewport, without any ...
Dart Design 23 days ago in Corona for 3ds Max / Lights 0 Pending

Layered Material

From forum post at https://forum.corona-renderer.com/index.php?topic=43400.0 "It very difficult to work with layered material, the material manager become quickly full and hard to know who is who at the end. It will be great to embend all the "ch...
Tom Grimes 24 days ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Stencil feature in the VFB for care-free rendering against bitmap backgrounds

For users rendering against backplate images provided by the client, it's very much needed to use a background that is completely unaffected by any VFB operators and volumetric materials. In many cases, it is currently not possible to get a 1:1 pi...
Marcin Gruszczyk 24 days ago in Corona for 3ds Max / VFB 0 Pending

Subdivision in the geometry tag

Pre-tesselated subdivision in the geo tag similar to vray
martin bailey 25 days ago in Corona for Cinema 4D / Geometry 2 Pending

Change the Colour of the VFB Border

It'd be great to be able to change the colour of the area around the the rendered image in the VFB. Just like you can in Photoshop.
David Buckley 25 days ago in Corona for 3ds Max / VFB 0 Pending

Be able to put an empty or dummy geometry in the scatter for advanced distributions

Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
juan estupiñán 27 days ago in Scatter / Features 0 Pending