The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
cryptomatte mask in VFB - like in V-Ray frame buffer
Cryptomatte is great think, but it's almost impossible to use it in Photoshop if you have many masks. The picker in Vray makes it much usable that way, since you don't have to search for exact map if you need it. You just pick it in VFB and save i...
this feature has already implemented in Vray engine for vray lights... So it will be remarkable for control overlighting floor areas while use as spots(or ies) in interiors ... or control lighting in depth of the room when use as additional lighti...
The lister works fine but it would be far more convenient to have a kill swith for displacement in the VFB. Displacement is basicly the only reason renders start slow. So I am all the time opening the lister window and closing it again.
Taken from forum thread at https://forum.corona-renderer.com/index.php?topic=31342.0 since it has some recent discussion. And internal note was already created for this topic. Adding to Lights and Rendering.
It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Currently, right-clicking on Corona spinners always reverts them to their default values. The request is to adopt the 3ds Max native spinner behavior when right-clicking on it. Right-clicking should reset the spinner to its minimum value. Right-cl...
All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...