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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham over 1 year ago in Scatter / Features 5 Pending

Feedback on VFB2 User Experience and Suggestions for Improvement

Dear Corona Renderer Development Team, Hello. I am a designer/artist who uses Corona daily, and I would like to provide some in-depth feedback on the VFB2 interactive interface. VFB2 is powerful, but in practical workflow, I believe several key ad...
ff tt 4 months ago in Corona for 3ds Max / VFB 1 Pending

Corona Light Meter

Mental ray used to have a light metering tool that could display the light levels hitting a surface. It would be reallt useful for those of us in archviz and design to have a similar method of checking light levels. It could be as simple as a help...
Jack Pedleham over 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino over 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor
涛 张 over 1 year ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Texture preview for procedural shaders

Currently some procedurals shaders like Curvature and AO display a black image as a preview in the node editor. It would be nice to have full support and avoid the kind of node tree like attached as a result.
Pierre Dubertrand 5 months ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Support for rendering native C4D particles

It would be very helpful if Corona supports the rendering of particles from the new built in Particle System in C4D (without solutions like cloner etc.)
Johannes Gehrke 11 months ago in Corona for Cinema 4D / Rendering 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayMultiSubTex->CoronaMultiMap)

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayMultiSubTex->CoronaMultiMap OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unn...
Dart Design about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

PLEASE UPDATE CORONA CONVERTER (VrayCurvature -> CoronaCurvature)

Hi, Please update corona converter 2.4.0 by addingVrayCurvature -> CoronaCurvature OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unnecessary to explain how p...
Dart Design about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Option to specify Tile ID with custom tile pattern in CoronaTileMap

Current custom pattern "code" has this format: a b c | a b d | a b e e e where vertical line (|) is the separator between the rows First number (or first number after separator) is the offset of the row, second number is the height of the row, the...
Aram Avetisyan 6 months ago in Corona for 3ds Max 0 Pending