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Corona for 3ds Max

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Include / Exclude per object, from HDRI Lighting

Taken from forum thread at https://forum.corona-renderer.com/index.php?topic=31342.0 since it has some recent discussion. And internal note was already created for this topic. Adding to Lights and Rendering.
Tom Grimes about 1 year ago in Corona for 3ds Max / Lights / Rendering 0 Pending

Triplanar - respect bitmaps' aspect ratio

Currently triplanar uses a square mapping, even when the input bitmap is rectangular. The way to deal with this is to manually control the tiling. But it'd be better to have the triplanar map do this automatically by simply adding a check box.
Guido Lupaz about 1 year ago in Corona for 3ds Max 1 Pending

CoronaSun on/off per camera

Would be great if all CoronaSun lights in the scene would be listed in each camera options and we get to check the suns we want for the respective view. Environment can already be overwritten per camera so they would work together.
Andrei Cumpanasoiu 28 days ago in Corona for 3ds Max / Cameras 0 Pending

Memory and cost of each scene element for the rendering process

Right now if we have a problematic scene we need to manually search for the problematic object or shader, the memory breakdown that corona has at the moment is too simple, and it doesnt show that much usefull data, instead Vray has a very robust t...
juan estupiñán about 1 year ago in Corona for 3ds Max / Workflow and Tools 2 Pending

Polygonal Region

Now that Vray 7 has included this feature, could we have this in Corona too?
Carlos Alberto Rodriguez Tellez 11 months ago in Corona for 3ds Max / VFB 0 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino 11 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Lightmix layers accessible by maxscript

It would be great if there was a maxscript method to access each lightmix layer and its value/tint/state This would make certain automations for common tasks in lighting design really quick and easy instead of needing to load and save conf files. ...
Jack Pedleham 2 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Real-time Histogram

It would be great if the VFB had a live histogram that showed the RGB channels and had alerts built in to show clipping like Adobe Lightrooms. When I shoot with my camera I always use the live histogram and when I do post production I always refer...
Joseph Sayle 11 months ago in Corona for 3ds Max / VFB 3 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar 11 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Lightmix conf files should contain element names.

It would be useful to have the lightmix element names listed in the config file. Currently if you take a cxr into photoshop, it will import the exr layers in alphabetical order which is not the same as the conf file. If you want to mimic the light...
Jack Pedleham about 1 month ago in Corona for 3ds Max / Workflow and Tools 0 Pending