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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Corona for 3ds Max

GPU rendering support

It would be great to add GPU rendering into the mix, to speed up the rendering process
Adrianna Polcyn over 1 year ago in Corona for 3ds Max / Rendering 2 Declined

2 level decay attributes for Corona light

this feature has already implemented in Vray engine for vray lights... So it will be remarkable for control overlighting floor areas while use as spots(or ies) in interiors ... or control lighting in depth of the room when use as additional lighti...
tahir ayd over 1 year ago in Corona for 3ds Max / Lights 1 Pending

Option to specify Tile ID with custom tile pattern in CoronaTileMap

Current custom pattern "code" has this format: a b c | a b d | a b e e e where vertical line (|) is the separator between the rows First number (or first number after separator) is the offset of the row, second number is the height of the row, the...
Aram Avetisyan 8 months ago in Corona for 3ds Max 0 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Pattern: multiple nodes & Randomization

The possibility of adding multiple pattern nodes in one pattern modifier to have them randomly used like with scatter. I believe the size of the clipping box would need to be the same though.
Guido Lupaz almost 2 years ago in Corona for 3ds Max / Geometry 0 Pending

Corona for blender

Dear Chaos Team, I'm a passionate Blender user and a great admirer of the stunning realism and user-friendly workflow offered by Corona Renderer in 3ds Max and Cinema 4D. I, along with many others in the Blender community, would love to see offi...
faiz otp about 1 year ago in Corona for 3ds Max / Rendering 1 Declined

Native file output handling

3ds Max's file output system is flawed in many ways. That results in many problems when working with Render Elements, EXR files, MultiLayer files, and Cryptomatte. Bit-depths get saved wrong, files change their size between render nodes, render el...
Michał Bartecki about 1 year ago in Corona for 3ds Max / Data exchange & compatibility 1 Planned

cryptomatte mask in VFB - like in V-Ray frame buffer

Cryptomatte is great think, but it's almost impossible to use it in Photoshop if you have many masks. The picker in Vray makes it much usable that way, since you don't have to search for exact map if you need it. You just pick it in VFB and save i...
Karel Buhr over 1 year ago in Corona for 3ds Max / VFB 0 Pending

render elements affected by tonemapping

Hi Im used to work with vray and I didnt noticed before that in Corona, render elements are affected by tonemapping (in vray they arent), most of times with interiors I need to increase exposure by a lot, also with lightmix, and when using those e...
Carlos Alberto Rodriguez Tellez 2 months ago in Corona for 3ds Max / VFB 0 Pending

Metalness render element

Hi Today I needed to crate a pillow with metallic fabric details on it and when I was doing the post I noted that everything is rendered in Reflection pass, could it be possible to have unique render elements for glossy and metalness?
Carlos Alberto Rodriguez Tellez 2 months ago in Corona for 3ds Max / Rendering 0 Pending