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Search results: Corona for 3ds Max

Showing 52 of 59

A simple exposure control right in the viewport frame buffer.

Based on: https://forum.corona-renderer.com/index.php?topic=44037.0 Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes. Most of the times you have another object selected rather than the c...
Guido Lupaz 10 months ago in Corona for 3ds Max / Rendering 0 Pending

LAB color support in coronacolor map (or adding ral/f&b/pantone colors natively)

Many paint and color manufacturers, such as RAL and Farrow & Ball, provide accurate LAB measurements for their color systems. However, many of these colors do not fit neatly into the sRGB color space. As a result, the sRGB values provided on t...
Arne Lubbers 5 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot

After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Julieta Martin 11 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design 11 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

specific Improvements to hair and fur

I am aware that there is already an idea for a seperate hair modifier. However, I have some more specific ideas about it's implementation. As of now, parsing all the hairs takes very long. I'm not sure if it's possible to keep the hairs cached in ...
Arne Lubbers 6 months ago in Corona for 3ds Max / Geometry 0 Pending

User property support for Corona Select Material/Map

What the user would like to achieve: Let’s imagine a chair which is either a group of multiple objects or a single object made of multiple mesh elements. The backrest is using material A, the seat is using material B, and the legs are using materi...
Marcin Miodek about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Round edges by element

The round edges map is great and we all use it all the time, it would be a great addition to have it by element
juan estupiñán about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Mapping randomizer global offset/tiling

Could we have a way to refine the offset and tiling of the randomizer map instead of doing it in each channel? there are some maps that have large gaps between the tiles and we need to refine this using offset and tiling, in vray, UVWRandomizer ha...
Carlos Tellez 8 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

mapping randomizer map flip variation

Could we have this option so we can add more randomization variations
Carlos Tellez 8 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Tile Map in Vantage

Please, add support for corona Tile Map in Vantage! Thanks.
Guido Lupaz 8 months ago in Corona for 3ds Max / Data exchange & compatibility 1 Declined