It would be great if we could project a material from one object onto another by being able to define an object as a decal object or by applying a specific decal material to an object. An example use case: I have a racetrack model. The racetrack h...
Integrate batch processing into the standalone Corona Image Editor
The batching ability of the Command line corona image editor is useful. However having to save the postprocess conf files, edit the BAT file and stuff like that feels unnecessarily complicated and it would be far simpler if there was a way in the ...
Unified Lister - option to show only not hidden objects
I think it would be useful to have an option to show in lister only those objects that are actualy visible in the scene and to not show those that are hidden.
CShading_SourceColor propagation through refraction
Is there any way to make SourceColor pass through refractions, just like wirecolor? In this example it is easy to adjust the color of the material, but there are cases where the scene is a bathroom and has a large part of the glass shower getting ...
There is currently no proper way to display composition assist grids. There is an imagecomphelper script, but it only works in one active viewport, this complicates setting up the angle if you use another viewport to move the camera itself (the gr...
The idea is to have caustics-specific controls in LightMix. Either: Caustics color and intensity adjustments for each LightSelect element. This way, caustics color and intensity could be changed for each light, independently from that light's colo...
Provide a way to instance and adjust UVW mapping of textures
The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
I believe a dirt brush that works similarly to that of substance painter would make it really easy to apply effects like wear to metal, leakages, dust, etc. much more accurately and easily