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Decal Material / Decal Geometry Object

It would be great if we could project a material from one object onto another by being able to define an object as a decal object or by applying a specific decal material to an object. An example use case: I have a racetrack model. The racetrack h...
Jack Pedleham 4 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Integrate batch processing into the standalone Corona Image Editor

The batching ability of the Command line corona image editor is useful. However having to save the postprocess conf files, edit the BAT file and stuff like that feels unnecessarily complicated and it would be far simpler if there was a way in the ...
Jack Pedleham 4 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending

Unified Lister - option to show only not hidden objects

I think it would be useful to have an option to show in lister only those objects that are actualy visible in the scene and to not show those that are hidden.
Vardenis Pavardenis about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

CShading_SourceColor propagation through refraction

Is there any way to make SourceColor pass through refractions, just like wirecolor? In this example it is easy to adjust the color of the material, but there are cases where the scene is a bathroom and has a large part of the glass shower getting ...
ariel marin 4 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Composition grids overlay in VFB2.0 and viewports

There is currently no proper way to display composition assist grids. There is an imagecomphelper script, but it only works in one active viewport, this complicates setting up the angle if you use another viewport to move the camera itself (the gr...
A A about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Options to name history images

Could we have something to name history saved images? Like a Prefix from the File name? Camera? etc
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / VFB 0 Pending

Caustics adjustments in LightMix

The idea is to have caustics-specific controls in LightMix. Either: Caustics color and intensity adjustments for each LightSelect element. This way, caustics color and intensity could be changed for each light, independently from that light's colo...
Marcin Miodek about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Provide a way to instance and adjust UVW mapping of textures

The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Marcin Miodek 9 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Dirt brushes In Corona

I believe a dirt brush that works similarly to that of substance painter would make it really easy to apply effects like wear to metal, leakages, dust, etc. much more accurately and easily
Leslie Umoh 9 months ago in Corona for 3ds Max / Workflow and Tools 3 Pending

CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez 9 months ago in Corona for 3ds Max / Materials & Maps 2 Pending