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Corona Ideas Portal

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Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)

When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Jens Andersen about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Auto Open Histoy Images from active Folder

Could we have an option to automatically load, the images that are stored in History folder
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / VFB 0 Pending

Locked Resolution in VFB

Could we have the desired Locked Resolution in the VFB instead of having it in Performace settings?
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot

After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Julieta Martin about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Custom Face, Edge and vertex attributes for use in shaders

I'd like to propose a system for Corona that enables assigning and reading custom mesh attributes for use in shaders. This would consist of a modifier (or data interface) where artists can select mesh elements—faces, vertices, or edges—and define ...
Arne Lubbers 6 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Control Environment intensity from Lister

Hi, could we have a way to control Corona Bitmap (HDR) / CoronaSky intensity from Lister, this will be useful for complex scenes, using lightmix most of time consume lot of neccesary Ram
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / Lights 0 Pending

Turn off Corona Ligth Mtl from lister

Thank u so much for updating this tool, Could we have a way to Turn off all Self Ilum that comes from Materials?
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / Lights 2 Pending

Refl Glossiness/Roughness as separete Render Element from Reflection

Sometimes I want to add this channel to analize the material or add different details in Post, similar to what happens with Translucency
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / Rendering 1 Pending

Preserve translucency in material override

As the title says, this will be very practical when testing ilum and having materials with translucency on it (vegetation, fabrics, etc)
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / Rendering 0 Pending