Be able to put an empty or dummy geometry in the scatter for advanced distributions
Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
juan estupiñán
over 1 year ago
in Scatter / Features
0
Pending
Working in Live Event Visualisations, light beams and haze are vital to get Light Effects across. The current system is not good enough for this. RedShift's system is much mopre controllable down to the individual light source's setting
It could be very usefull for photography purposes to add the suntime of the scene in the corona render stamp > even better : in the metadata of the image. Thks Vlad
CShading_SourceColor propagation through refraction
Is there any way to make SourceColor pass through refractions, just like wirecolor? In this example it is easy to adjust the color of the material, but there are cases where the scene is a bathroom and has a large part of the glass shower getting ...
I would love a toggle in the VFB tonemapping for 'affect environment'. Quite often when adjusting the tonemapping so the render looks nice, the Corona Sky ends up looking dull and the wrong shade of blue. It would be great if there was a quick way...
Automatically update Interactive LightMix with new lights created every time a render or interactive render is launched and do not reset the existing ones, as happens with Vray
Trace sets like Vray properties for reflections and refractions
The ability to make an object not reflect in other specific objects, like Vray. For example not wanting a bounce board to reflect in a window or mirror when using it to add more reflections to a chrome object. This feature has been in vray propert...
Good afternoon, it would be great if the layerd mtl material opposite the position indicated how much it is turned on or off, and what percentage of visibility is enabled.
It would be great if the mask and material were placed next to each other...