Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot
After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Camera Clipping / Not affect Objects in scene using Composition Tag
It would be great if we could use Camera "Near Clipping" in C4d but have it not affect Objects in the scene that have a specified tag on. I was thinking maybe this would be possible with adjusting the Corona Camera Tag to have a checkbox "Not Affe...
Texture blur option as an additional node or integrated into existing nodes.
It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
LAB color support in coronacolor map (or adding ral/f&b/pantone colors natively)
Many paint and color manufacturers, such as RAL and Farrow & Ball, provide accurate LAB measurements for their color systems. However, many of these colors do not fit neatly into the sRGB color space. As a result, the sRGB values provided on t...
Corona live link app, no more need for C4D or Max.
Imagine Coronarender as a seperate app with a live link or easy import from for instance Vectorworks, Archicad or others. No more Cinema4D or Max needed. Only reason I need C4D is Corona, modeling is done in a BIM app. The Corona app could be simp...
Chaos Cosmos works fine when it does but at every update of either the OS, C4D, CR, Cosmos stalls. I risk missing deadlines of well paid projects. has happened several times now. And always very difficult to solve. I no longer update as regularly ...
User property support for Corona Select Material/Map
What the user would like to achieve: Let’s imagine a chair which is either a group of multiple objects or a single object made of multiple mesh elements. The backrest is using material A, the seat is using material B, and the legs are using materi...