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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Export to VRmesh (shaders and texture path) to share with 3ds and vice versa

You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Sébastien Maublanc 11 months ago in Corona for Cinema 4D / Data exchange & compatibility 0 Pending

Blur offset in Corona bitmap

Please distance independent blur control to Corona bitmap. In 3ds Max bitmap it is called blur offset and it is quite useful in certain situations. I think it would be really useful to have it in Corona bitmap as well, especially since Max bitmap'...
Vardenis Pavardenis 11 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Vray fur to Corona for c4d

As the topic says. Vray fur function is a really good function that I would love in Corona. Sometimes c4d native hair is overkill. So please implement!
Martin Carlson almost 2 years ago in Corona for Cinema 4D / Geometry 5 Pending

viewport in VFB

Would it be possible to show the viewport inside the VFB so i can apply regions before starting the render? not having to wait where before the images is clear enough to pin point where to place them would be a small time saver.
Han van Bussel over 1 year ago in Corona for Cinema 4D / VFB 0 Pending

Render Distance map to file or disable updates

Sometimes using a distance map is a great way to generate a scatter map or mask for materials in your scene. However the distance map is computationally pretty expensive especially with lots of items or high resolution assets and often i find myse...
Jack Pedleham over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Add support for Adobe RGB 1998 as a selectable color space for VFB display and render output

I have already discussed the issue of saving PNG files in the Adobe RGB 1998 color space with technical support and on the forum, but I have not found any way to achieve this. Corona performs its rendering calculations in Wide Gamut RGB, but subse...
Josef 6 months ago in Corona for Cinema 4D / Rendering 0 Pending

Pheonix simulations for C4D

I know it was been discussed some time ago, but I'd want to bring it up again. Would it be possible to get Pheonix simulations into Cinema 4D and render them using Corona? I have the Premium license, however I really miss this feature in Cinema. I...
Josef 12 months ago in Corona for Cinema 4D / Other 1 Declined

Material modifier per object

Hey! Would it be possible to have a master material modifier for objects? Like a 3ds Max modifier to change materials? And to be able to add a coefficient or arbitrary value to all the material channels of objects? Darker, rougher, less IOR, more ...
Stephane Agullo 6 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona AO streaks

Hi, could we have this effect for Corona AO, similar to RichDirt and Vray Dirt
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Tone Mapping Copy&Paste

atm it not possible to copy the tone mapping from camera or between render settings next to all tone mapping settings (render settings, camera) please add copy & paste buttons eg. three buttons in each place: Edit Copy Paste (camera tag and re...
Steven indexofrefraction over 1 year ago in Corona for Cinema 4D / Other 0 Pending