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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Self-illumination on material, texture viewable in viewport by default

When doing signage in renders, it's crazy annoying not being able to see the bitmap displayed in the viewport as soon as the Self-illumination multiplier of the material has been changed to anything bigger than 0. It just becomes a white surface i...
Jens Andersen 8 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Cryptomatte for animation

Please include the option to save Cryptomatte as EXR for animation. I believed it was there and had counted on it, but to my surprise, I can't utilize it in the animation I'm working on. Please make it possible to store cryptomatte for animations ...
Josef over 1 year ago in Corona for Cinema 4D / Rendering 1 Pending

A list of shaders is displayed on the left side of the node material editor.

It would significantly improve workflow if there were a panel on the left side displaying all available shaders, which could then be dragged and dropped directly into the material editor, similar to the system used in Octane. This would make creat...
Josef 8 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Provide a way to instance and adjust UVW mapping of textures

The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Marcin Miodek over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

No parsing scene, preparing geometry etc. whenever using render region during INTERACTIVE RENDERING

During interactive rendering, the process of Parsing Scene, Preparing Geometry, etc. occurs every time I use the Render Region feature. This behavior is quite inconvenient, as the scene reloads completely even when the camera hasn’t been moved and...
Josef 8 months ago in Corona for Cinema 4D / VFB 0 Pending

CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez over 1 year ago in Corona for 3ds Max / Materials & Maps 2 Pending

round edges shader limited to phong

I am missing a very important feature in the round edges shader: We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer. The shader produces so many strange artifact...
Oliver Hecke 9 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Layerd MTL

Good afternoon, it would be great if the layerd mtl material opposite the position indicated how much it is turned on or off, and what percentage of visibility is enabled. It would be great if the mask and material were placed next to each other...
Владимир Власов 9 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Create a Corona Bitmap Shader from a texture dropped in the Node Editor

It would be handy, maybe with a new setting in the Corona preferences to choose the preferred behavior ? ( C4D Bitmap | Corona Bitmap )
Pierre Dubertrand 9 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

inbuilt colorchecker passport to match colors

Place the new Corona colorchecker passport in your scene and when rendering in the VFB automatically adjust / match the Colors
Tino Partl over 1 year ago in Corona for Cinema 4D 0 Pending