Hey, everybody! I suggest removing the extra dark margins when changing the frame ratio to vertical. This is a request not only from me, but also from students. I highlighted the extra in the screenshot when I cleaned it up Side ToolBar.
Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)
When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Could it be possible to preserve the material that has been converted? Sometimes I want to compare when I have strange ressults and I cant because the converter deletes the original material.
Camera Clipping / Not affect Objects in scene using Composition Tag
It would be great if we could use Camera "Near Clipping" in C4d but have it not affect Objects in the scene that have a specified tag on. I was thinking maybe this would be possible with adjusting the Corona Camera Tag to have a checkbox "Not Affe...
Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot
After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Texture blur option as an additional node or integrated into existing nodes.
It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Hi, could we have a way to control Corona Bitmap (HDR) / CoronaSky intensity from Lister, this will be useful for complex scenes, using lightmix most of time consume lot of neccesary Ram