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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Improved bump mapping for micro details

Bump mapping in Corona doesn't resolve micro details consistently well. It usually depends largely on the distance to the object and the blurring of the map. Especially useful for metals, an improvement in the bump mapping to achieve realistic bru...
Guido Lupaz almost 2 years ago in Corona for 3ds Max / Rendering 5 Pending

Lock button for camera (Move+Rotate)

A simple checkbox to lock the movement, rotation and scale flags of the camera to prevent accidental nudging with mouse. Very easily done when working fast or when using something like a spacemouse.
Tabitha Iddon 5 months ago in Corona for 3ds Max / Cameras 2 Pending

Herringbone bond for Corona TileMap

We love using Corona TileMap for timber floors but sadly there is no herringbone bond yet. Could you add one to Corona TileMap?
Stefanie Drawehn over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Ability to render masks per-Scatter (or per-Forest)

Users would like to have the ability to render a mask for a specific Scatter or ForestPack object as a whole. The use case is, for example, having 2 different scatters for the same types of trees in the foreground and in the background and renderi...
Marcin Miodek 11 months ago in Corona for 3ds Max / Rendering 0 Pending

"Small pile" fabric (velour, velvet) effect in Fabric Mtl

Logging on behalf of forum user Marchik, based on this post: https://forum.corona-renderer.com/index.php?topic=45315.msg235240#msg235240 The idea is to have the ability to realistically simulate "small pile" / "short pile" / "low pile" fabrics suc...
Marcin Miodek 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

corona slicer mtl and Vantage

Hello! Thank you for your work for us. Please add corona slicer mtl support to Vantage. I think this will solve many problems.
Stas P. 11 months ago in Corona for 3ds Max / Rendering 1 Pending

Global GI override

Hi Could we have a global material override but only for GI, I know that Rayswtich is the answer but I would need to use it per material and its not ideal on interiors where you have many materials or lights with strong color that produce color bl...
Carlos Alberto Rodriguez Tellez 21 days ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Option to disable history comparison

Hi I haven found a way to disable History comparison, many times I click other image by error in the history panel and It takes too much time to respond because its loading the image to begin comparison automatically, could we have a way to enable...
Carlos Alberto Rodriguez Tellez 22 days ago in Corona for 3ds Max / VFB 0 Pending

Global Mtl to add some effects to every mtl in scene

Hello there, Once i needed to add dust, like abandonned place heavy dust in a scene.CoronaLayered can do this, but we need to add this layered + dust via AO or curvature or falloff mask, and for every material, one by one... I wonder if you could ...
claudio gallego 12 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Delete Duplicate Corona Materials

I would appreciate a Corona function to delete identical Corona materials, not based on the material name but rather on settings.
Koen Van haesendonck over 1 year ago in Corona for Cinema 4D / Workflow and Tools 3 Pending