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CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez 9 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Add Grain Post Production Effects

I know it sounds counter intuitive due to the fact we need fast an noise free renders but: is it possible to add a post effect in the Frame Buffer that uses this technique and is controlled by a floating number for strenght, light and shadow areas...
Alexander Hubl about 1 year ago in Corona for 3ds Max 0 Pending

0-100% slider controls for compositing tag items

It would really be practical, having a 0-100% slider control for every item in the compositing tag (camera visibility, shadows, GI, refraction and reflection) instead of the on/off button. Something should be said about the camera visibility thoug...
Koen Vanhaesendonck about 1 year ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Corona Light to display map/bitmap in viewport

I would like for the Corona Light to be able to display the map or bitmap in the viewport, just as if it was a mesh. I work a lot with products and need to map gradients to light for control their distribution and over their apprearance in reflect...
Thomas Zaar 10 months ago in Corona for 3ds Max 2 Pending

Keep Cosmos in a separate window

The Chaos Cosmos is updated and now stays on top when working in 3dsmax. This means i can't see any pdf's or emails i have open on my second monitor without minimizing the Cosmos window each time. I would like it if the behavior returned to the wa...
Erik de Graaf 10 months ago in Corona for 3ds Max / Other 1 Declined

Tile Map in Vantage

Please, add support for corona Tile Map in Vantage! Thanks.
Guido Lupaz 10 months ago in Corona for 3ds Max / Data exchange & compatibility 1 Declined

A Levels map

Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's. This would allow to easily adjust contrast in bitmaps for rouphness for example.
Guido Lupaz about 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Using CoronaSelectMtl in Scene Environment Slots

Hello, it would be great if we could also use CoronaSelector maps in the Scene Environments slots. For example, if I show a building from two different views, I usually need two separate HDRI/CoronaSky settings. If you then combine this with compl...
Hannes Neumann over 1 year ago in Corona for 3ds Max / Materials & Maps 2 Declined

Layered Material

From forum post at https://forum.corona-renderer.com/index.php?topic=43400.0 "It very difficult to work with layered material, the material manager become quickly full and hard to know who is who at the end. It will be great to embend all the "ch...
Tom Grimes over 1 year ago in Corona for Cinema 4D / Materials & Maps 0 Pending

VFB settings in viewport interactive rendering

Some users prefer to use the viewport interactive but there is currently a limitation that tonemapping/lightmix and render elements are not accessible. Many users would find it helpful for these to be added.
Sam Large over 1 year ago in Corona for 3ds Max / Rendering 0 Pending