I would love a toggle in the VFB tonemapping for 'affect environment'. Quite often when adjusting the tonemapping so the render looks nice, the Corona Sky ends up looking dull and the wrong shade of blue. It would be great if there was a quick way...
Convert multiple Scatters to Max Geometry with one click
There are some assets that comes with a lot of scatter objects and its very frustrating having to convert each one of them to max geometry, as current version doesnt have an option to do it automatically. Sometimes theres a need to convert to geom...
Carlos Alberto Rodriguez Tellez
almost 2 years ago
in Scatter / Features
1
Pending
Display the scale and number of tiles of TRIPLANAR and RANDOMIZE shaders in the 3D viewport
It would be great to see the correct texture scale displayed in the 3D viewport when using the RANDOMIZE or TRIPLANAR shaders. At the moment, any scale adjustments made within these shaders are not reflected in the 3D editor, which makes it diffic...
It would be very useful to have the option to switch interactive rendering (and possibly also final rendering) between the standard rendering mode and the AI Upscale mode. Currently, AI Upscale needs to be enabled manually in the Corona Settings →...
This behaivior has been since the beginning, could we just have 1 single file? Why does Corona save all render elements while setting the Render output? Its a really mess when saving EXR
I use a lot the feature "Pivot placer", but is is a pain to always select often used settings, as it always opens back in new session as "no change". A simple ways to make it more fast & easy to use : put 4 radio-buttons for each axis XYZ : No...
Please add the ability to bend declas on Z axis. How is it possible that you skipped Z axis? Add it quickly!!! Example of use: to curve dirt to the curvature of an object.