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Corona Ideas Portal

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Control CoronaSelectMtl with Parameter Wire

I'm currently working on a series of products that have multiple colour options. There are 5+ different materials that change when the primary colour changes, and I've set them all to use CoronaSelectMtl to save time on the change over / eliminate...
Joe Ritson 3 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending

Convert 3ds Max/Vray Cameras to Corona Camera

Hi I was wondering if we could have this option in the converter.
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot

After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Julieta Martin 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

sharpen and blur shader

I would like to have a sharpen and blur shader. There are many reasons why you would want to blur or sharpen a texture map. (artistic reasons, more or less micro details etc.) Right now, you need to load the texture in PS, change the texture to yo...
Elias Hostettler 7 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

select individual objects of scatter in vantage

No description provided
Guest 11 months ago in Scatter / Features 0 Pending

Interactive rendering and max passes - no stopping

If one has max passes set for interactive rendering, the stop buttons dissapears when it's reached that max number of passes. And if one for some reason doesn't want it to continue rendering, there's no way of stopping that other than making some ...
Thomas Zaar 7 months ago in Corona for 3ds Max 4 Pending

Control Environment intensity from Lister

Hi, could we have a way to control Corona Bitmap (HDR) / CoronaSky intensity from Lister, this will be useful for complex scenes, using lightmix most of time consume lot of neccesary Ram
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Lights 0 Pending

Refl Glossiness/Roughness as separete Render Element from Reflection

Sometimes I want to add this channel to analize the material or add different details in Post, similar to what happens with Translucency
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Rendering 1 Pending

Preserve translucency in material override

As the title says, this will be very practical when testing ilum and having materials with translucency on it (vegetation, fabrics, etc)
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Rendering 0 Pending

Corona Shared - Search Box

Please add a (Name) Search Box in the Corona Shared shader selection dialog
Steven indexofrefraction 7 months ago in Corona for Cinema 4D / Workflow and Tools 0 Pending